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Assassins are people who are tasked with the action of violence against peoples, though their general aims are to be discreet and as minimally violent as possible in order to remain discreet if necessary.
Characters that have an Australian accent.
"You fight like a dairy farmer!" and "I've fought mudcrabs more fearsome than you!" are both good examples of this.
Usually caused after a fatal blow, when a character is bleeding out they will have only a limited amount of time to live as their health slowly depletes. They must quickly seek assistance or die.
Games which feature creatures who make use of the natural excretions of their body to lay waste to their enemies.
An age-old, widely-hated strategy in multiplayer games: stay in one spot and kill passers-by. Also refers to a more benign activity in MMOs.
Classes are different archetypes and playstyles that players can choose to play their game with.
Control Points are typically spots on a map that must be taken and held for one team to beat the other in some first-person shooter multiplayer modes.
An attack that does more damage than usual, usually affected by random chance and some sort of modifier.
Aspect of team multiplayer in which each team is given a limited number of respawns. A team is defeated when all respawns have been consumed and all members of the team are defeated.
It's all in the family.
Hostile marksmen who shoot people from a concealed place. Tactics and quick reflexes are often necessary in order to defeat them.
It's common in games, especially third-person shooters, for the player character's reloading animation to merely mime the motion of reloading, instead of actually doing so.
Taunts that may cause damage to people or property.
A heads-up display is a graphical overlay of vital information used in most modern games.
Most modern shooting games add the realistic touch of rendering shots to the cranium instantly fatal. Glorious for the shooter, kind of a bummer to the shootee.
9v9 gamemode in Team Fortress 2 where each team can only field one of each class.
Kill Stealing involves a player killing another player's target in order to gain his or her "prize". These include loot, experience points, a point score, etc.
A leaderboard is a way for players of any multi-player game to know where they rank within the game's community.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Make sure you respect nature, or else! Note: This only concerns *protagonists*.
Games which allow players to interact with others over the internet.
An attack and defend-style game mode in Team Fortress 2.
A twist on the Payload mode in Team Fortress 2. Both teams are trying to push their carts to the end of the track while simultaneously trying to stop the other team from doing so.
Games where every playable character is its own individual class (Ranger, Spy, Necromancer, and so forth).
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
Swearing, cursing, call it what you want. It is an expression of anger or frustration, in most cases.
Games that feature two teams; one red, one blue.
Reloading is the action of replacing the ammunition magazine inside a gun. It adds a touch of realism to most modern shooters, and a certain amount of tension when a player is forced to reload while under fire.
Respawning is when a player or NPC dies and then reappears moments later - usually in a predetermined location or group of locations - while the game continues.
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