The Sonic Rush wiki last edited by egg on 03/29/13 05:11PM View full history

Overview

Sonic goes down a water slide

Developed by Dimps and overseen by Sonic Team, Sonic Rush is a very classic Sonic game in appearance. Similar to the early Sonic the Hedgehog games and the Sonic Advance games, Sonic Rush plays along a 2Dimensional plain. Each screen of the DS is used entirely for game play, as the player will stay centered in the center of one of the screens. After ascending of descending far enough, however, the player will switch from one screen to the next.

Sonic Rush allows players to play as both Sonic the Hedgehog and a new character, Blaze the Cat.

Plot

Blaze going up a loop!

Blaze, a cat-like creature from another dimension, has mysteriously landed in Sonic's Dimension. Sonic and Blaze's dimensions each seem to share certain similarities with each other, such as Doctor Eggman and Eggman Nega being after each dimensions emeralds, the Chaos and Sol Emeralds. Blaze discovers that Doctor Eggman has the Sol Emeralds in his possession and works on getting them back. Blaze runs in to Cream the Rabbit and, despite normally being a reserved individual, she befriends Cream as she travels through the unfamiliar territory.

Meanwhile, Sonic is on a similar quest to get the Chaos Emeralds, and is facing a familiar but different foe, Eggman Nega. Similar in appearance to Doctor Eggman, Eggman Nega is the alternative to him from Blaze's dimension. After Tails discovers that the dimensions are beginning to merge, Sonic starts to pursue Blaze, who he became suspicious of when they met earlier in the game.

Players are able to follow the story of either character, with the other protagonist and their companions showing up at points in the game. The levels played by each character are the same, but they appear in a different order, and their soundtracks with each stage a different between them.

Gameplay

The moves available to the player are similar to the earlier Sonic games, with the exception of being able to dash in mid-air and perform tricks while in the air or on rails. Levels are centered around running quickly through them, rather than exact platforming, which is a good fit for the series and plays to it's strength. The player must avoid traps throughout the level, whilst navigating through the levels and their multiple paths.

Sonic riding a floating device.

Each of the characters performs similar moves. These often differ in appearance only, as their moves have the exact same effect. For example, pressing down on the control pad whilst running with Sonic will cause him to roll, whilst Blaze will spin round and round on a point.

Tension Gauge

The Tension Gauge is used for super boost within the game and is situated at the left hand side of the screen. To be able to super boost, the Tension Gauge needs to be charged and this can be done in many ways. Whenever you perform trick actions or defeat an enemy the Tension Gauge will charge a little bit. The Tension Gauge will change color from blue, to orange and then red, indicating the amount of energy you have earned. When the red gauge is completely filled and the star icon on top of the gauge is spinning, the boost action can be used freely. However the Tension Gauge will decrease with time or if you have been hit by an enemy and take damage.

The Stages

The game has a total of seven levels, two acts and a boss fight at the end of each level.

  • Leaf Storm: Like most other 2-D Sonic games, you start off in a nice hilly grassland filled with ring loops. This level is fairly easy especially since it's the first level in the game.
  • Water Palace: Obligatory water level. Lots of ways to drown but, this stage is much more forgiving with allowing you to stay above the water.
  • Mirage Road: This level can be described as confusing. This is the desert level of Sonic Rush which has more puzzles than the other levels.
  • Night Carnival: Casino level once again returns. If you played Sonic 2 or 3 this will be very familiar to you.
  • Huge Crisis: A stage of metal and steam. This level is so straight forward yet the easiest to get lost in an endless loop.
  • Altitude Limit: A stage in the sky. Try not to fall...there a few hang gliders up here to keep you safe.
  • Dead Line: The final level of the game. Prepare for riding rockets and gravity changing gameplay as you walk on the ceiling and and have to adjust to the controls.

The Soundtrack

If the music in this game sounds a little bit more say upbeat and a Jet Set Radio feel to it than usual

Soundtrack cover

That's because it was composed by Hidedki Naganuma. The person responsible for most of the songs in the Jet Set Radio series. People that also helped composed the OST are Teruhiko Nakagawa and Yukifumi Makino.

Track List

01Right There, Ride On2:36
02Back 2 Back2:45
03What U Need2:47
04Jeh Jeh Rocket2:51
05Ska Cha Cha2:51
06Vela-Nova3:00
07Wrapped in Black3:00
08A New Day2:21
09What U Need is Remix1:38
10Right There, Right On1:38
11Right There, Right On (Blazy Mix)1:51
12Groove Rush #10:08
13Ska Cha Cha2:07
14Ska Cha Cha (Blazy Mix)2:18
15Enemy or Friend ?0:11
16Ethno Circus2:07
17Ethno Circus (Blazy Mix)2:15
18Metal Scratchin'1:36
19Metal Scratchin' (Part 2)0:32
20Groove Rush #30:08
21Back 2 Back1:31
22Back 2 Back (Blazy Mix)2:08
23I Wanna Breathe0:12
24Just a Breath ! (SE)0:05
25Jeh Jeh Rocket2:12
26Jeh Jeh Rocket (Blazy Mix)2:22
27Groove Rush #70:10
28Get Edgy1:36
29Get Edgy (Blazy Mix)1:59
30A New Day (Intermission)0:23
31What U Need2:05
32What U Need (Blazy Mix)2:16
33Vela-Nova2:08
34Vela-Nova (Part 2)0:36
35Groove Rush #20:09
36Groove Rush #80:05
37Bomber Barbara2:08
38Bomber Barbara (Part 2)0:39
39Groove Rush #40:09
40Raisin' Me Up (Prologue)0:54
41Wrapped in Black2:35
42Wrapped in Black (Part 2)1:04
43Groove Rush #50:09
44Raisin' Me Up3:51
45Medley Rush #23:32

Disc length: 73:38

Credits

This edit will also create new pages on Giant Bomb for:

Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

Comment and Save

Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.