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A circumstance in video games where the player will defeat large numbers of enemies without any assistance from AI or other players. This may occur for part of a game or the entirety of it.
OpenFeint is one of the largest free social networks on the iPhone, iPod Touch, and iPad.
Objectives that aren't required in order to win a scenario or mission. Completing optional objectives may, however, grant the player benefits such as items, shortcuts or additional assistance.
Games that have had an Original Soundtrack album released.
Pixel art refers to digital images composed of visible pixels, drawn with individual pixel-level intent and precision.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Power Ups can be used to give the controlling character, or any other character, temporary or permanent upgrades.
Ranking Systems tally the player's current progress and relative skill, by tracking raw numbers of multiple statistics (like score and time) during a session of gameplay. This results in a competitive meta-game where the goal is usually to reach the top position.
Games that make records. Often records like most played game, or critically acclaimed. There have been gaming records since the says of Pong and the Magnavox Oddysey.
A broad spectrum of games can be described as remakes, from straightforward graphical overhauls to extensive revision of gameplay and story elements. In the most basic sense, a remake keeps the original's core gameplay and plot but makes significant changes to peripheral aspects.
Classic form of numbering that gives things a more regal feel.
‘S-Rank’ is a term used in games, most commonly awarded at the end of stages with graded missions or side objectives.
Many games feature a story which involves saving the world and its inhabitants, often single handedly.
Multipliers award players for playing well continuously. Racking up multipliers is crucial in any point based game in which they are featured.
Coined by Dylan Jobe, an over-the-top celebration triggered when the player accomplishes a given goal.
A level in which everything is displayed on-screen at once, with no scrolling, flip screen, or 3D movement. Many '80s games consist entirely of single-screen levels.
Space is usually empty, but sometimes it's filled with virtual death machines.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
3D Stereoscopy is the use of two images generated from slightly different angles in order to create a 3D effect. This usually requires the use of 3D glasses to separate the left/right image for each eye.
Games where you earn bonus points by doing various stunts.
Certain Game Boy titles included special enhancements available only when played on an SNES using a Super Game Boy adapter.
Survival is a concept that signifies that the player's life is constantly in jeopardy.
A sensory juxtaposition of sight and sound.
What lies ahead, and is distant from the present.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
Video games that, for better or for worse, are based on an existing non-video game franchise. Usually drawn from movies, tie-in games have also been made about TV shows, novels, and even one-hit wonder pop bands.
Tokusatsu is the name for Japanese live-action entertainment with traditional special effects. Made popular in the West by the likes of Godzilla, Ultraman, and Power Rangers, many games use the genre's over-the-top style, such as Viewtiful Joe and The Wonderful 101.
Game visuals based on mathematical calculations. As opposed to texture or sprite based raster graphics.
Games that have a different kind of cover system that allows players to fight upwards
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