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Game » consists of 4 releases. Released July 1983
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Games which are based on or feature concepts inspired by the the legend of King Arthur of Camelot, the Knights of the Round table, and the Quest for the Holy Grail.
Hand-drawn or computer-generated animation.
Games are sometimes divided by chapters, sections, acts, etc.
Games that are little more than extensive cinematic sequences in which the player has little interaction with what is happening onscreen. This notion of a cinematic game is epitomized by laserdisc arcade classics such as Astron Belt, Dragon's Lair and Bega's Battle.
A cliffhanger is a type of ending where the fate of the characters, the world, or everything in the world is left unresolved. In most cases, they are revealed in sequels.
A non-interactive sequence within a game most often used for plot advancement.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
These prehistoric behemoths cause chaos amongst many. Unfortunately, they are extinct.
Content released frequently, every release contains a small portion of a whole story.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
FMVs are pre-rendered videos used in place of real-time graphics. Using FMV was an attempt to make videogames look "more like movies", sometimes with CGI animation and others with live-action actors speaking directly to players. The downside is that FMV requires a lot of disk space, and live-action FMV in particular can look terrible by comparison.
Games based on literature. This does not include licenses of another adaptation.
This concept is for games in which at least one of the main characters is male.
CD or DVD based games that are shipped in a single package with 2 or more discs due to limited storage capacity.
Point and click is an interface featured in a specific kind of adventure game, where players click on objects and characters to interact with them.
Static background images that are not drawn in real time.
Japanese PC online digital distribution service for emulated retro games, launched on 24 November 2001, years before similar services from Steam, Virtual Console, or XBLA.
Games that overlay realtime characters or objects over FMV (full motion video) cutscenes to lessen the contrast against the realtime portion of the game.
The use of separating portions of a games story into separate chapters that have definitive beginings and ends, similiar to a serial dramas on television.
The artifical production of "human" speech by computers in games or other software
What lies ahead, and is distant from the present.
A sub-genre of adventure games, visual novels are a form of interactive fiction that usually have very little in terms of gameplay but often focus more on extensive storytelling, character interactions, decision-making and branching narratives.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
War is a series of organized conflicts carried on by force of arms between two or more nations or groups. Whether it never changes or has already changed is up for debate.
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