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The act of obtaining information through questioning.
A gameplay mechanic allowing players to store their items and freely carry them around.
Sometimes, players experience an unfortunate event that results in all their weapons and items being taken away from them.
The ability for the player to become unseen, from basic camouflage to fully vanishing from sight.
An imaginary boundary in the game world that limits player movement to a specific area. They are often criticized as a poor component of level design, when an actual wall or other visible boundary could have been used to delineate a game's playing field.
The Jedi consists of individuals capable of using the Force. They are the protectors of peace and stability in the galaxy.
The Jedi Consulor is the alter ego to the Sith Inquistor. Both are fighters based are more ranged force powered attack (such and lightning, push and saber throw).
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Quest givers that task the player with killing an enemy or specific number of enemies.
The maximum capacity for leveling up something in-game (usually a character).
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
Games that fill up the player's health upon leveling up.
An umbrella term for any sexual orientation or gender identity that is not straight.
These games are based off of established licenses, such as movies, comics, or TV shows. Examples are the James Bond 007 and Spider-Man franchises.
A process by which one player/creature's health points are transferred to another, particularly via a spell, technique or item.
The ability to control the direction and/or behavior of lightning; this may also be connected with the ability to generate lightning. Many games involve characters with lightning element attacks. These are unique because of their potency with water.
Loading Screens are specific screens that are displayed while a game is loading resources so that the player has something to distract them while the game loads. Loading Screens can be images, text or even mini-games - and sometimes a combination of all three.
Some games will give the player hints and tips on how to play while the game loads.
The single most important thing in the world, love is a powerful story telling element that can connect characters or drive a story. There are many video game characters who have fallen in love with someone or something.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a man.
This concept is for games in which at least one of the main characters is male.
A race of warriors in the Star Wars universe.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Many great heroes had to learn their skills from someone. This person would be the one.
Many games allow you to buy stuff, these are the dudes who help sell it to you. Typically they also engage in light conversation.
Game within a game. Can either have no effect on other portions of the primary game or have drastic impacts. In order to qualify as a meta game it must be outside the normal experience and have seperate rules that govern it.
Armed forces. The arm of government that deals with fighting wars and protecting a nation from external or internal threats
The ability to influence and control the thoughts of others.
This concept refers to games where the player, as a leader of a group, can send off AI characters to perform missions with success determined by probability, and not by direct player control, such as in Evil Genius and Assassin's Creed: Brotherhood
A mysterious, force-sensitive race in the Star Wars universe.
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