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Game » consists of 18 releases. Released Nov 21, 1990
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Games that have had television shows based on them.
Although rare there are characters in games that can apparently survive without oxygen.
Levels that progress forward by themselves at a fixed rate.
Banzai Bills are the Bullet Bills larger cousins. They advance slowly and can be defeated by a single jump attack.
The ability to save a cartridge-based game to the cartridge. The battery is usually good for tens of thousands of saves, and made ridiculously long character passwords obsolete.
Boo is a ghost-enemy in the Mario universe who pursue Mario until he looks in their direction. They earned their reputation for being "shy" this way. Don't turn your back on them!
A distinct and predictable pattern of attacks or movement a boss takes. This can be based in reaction to a player's actions or simply a stringent script the boss adheres to.
Bullet Bills are enemies in the Mario franchise. They are one of the games' more challenging enemies.
Enemies that arrive at the surface from underground. Often this is used as a method of taking the player by surprise.
Games in which the player is incapable - not just discouraged from - harming innocents. Sorry, no matter how bad you want to, you just can't pull that trigger.
Potentially deadly in the real world, annoying and funny in the animated world.
Football fanatic members of the Koopa empire.
Fish that shoot out of the water with great speed in Super Mario Bros. If not jumping through the sky, they can be found in the oceans of the Mushroom Kingdom.
When collectibles in a game are arranged to spell out a word, usually related to the game or the company that made it.
Palette-swapping are sometimes used to denote the different strengths and abilities of your adversaries.
A trap designed to kill off victims by crushing them. Commonly found in sacred temples though industrial variations (like car crushers) exist.
A dinosaur enemy in Super Mario World
These prehistoric behemoths cause chaos amongst many. Unfortunately, they are extinct.
Dry Bones are skeletal Koopa Troopas that have been reanimated through magical means. Their ability to reform after being knocked apart can make them quite troublesome.
The Eeries are an enemy appearing in Super Mario World's Ghost Houses.
The ghost of a Fishin' Lakitu. It dangles a will-o-the-wisp in front of Mario and Luigi.
Fuzzys are parasites that suck HP to heal themselves.
Galoomba are a species resembling Goombas in appearance and name. They are rounder than normal Goombas and are knocked upside-down when jumped on, instead of being defeated.
A common type of stage featured in many games. Slippery ice, avalanches, and freezing water are some of the unpleasantries to be had when visiting these cold arctic regions.
The wings on its back allows it to hop or fly. They are not as common as normal Koopa Troopas, but they pose a bigger threat.
One of Bowser's most common minions. They are protected by a hard shell.
A common type of stage based around the fire and/or lava element. Often platforming heavy and inhabited by fire-based enemies.
When a level select screen takes the form of a map.
The opposite of open-ended gameplay, linear gameplay uses scripted events, Quick time events, cut scenes, and a restricted path to tell a story exactly how the writer intends, and control elements of the action.
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