Power Bombcast: The Skin Doesn't Quite Fit
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Cold-blooded aquatic animals that have scales and breathe through gills.
Parallax scrolling is a scrolling effect used in video game graphics, employing multiple scrolling layers to create the illusion of depth, for a pseudo-3D effect in an otherwise 2D scrolling game.
A game that takes gameplay mechanics, characters, or story elements from an existing series in a separate and different direction, sometimes changing genres along the way.
Games that give the player only a limited amount of time to choose whether to continue or not. This concept is most often seen in arcade titles and their home ports.
You've made it to the end, but you can't get back to the title screen. You cannot skip the ending image. The only options are turning the console off or hitting reset.
Weapons can often be upgraded with new attachments, augmentations, or magical enchantments. These upgrades result in the original item being more powerful than originally intended.
Certain Game Boy titles included special enhancements available only when played on an SNES using a Super Game Boy adapter.
The concept of a helpless female character in desperate need of rescuing by the protagonist, in most cases from a villain, or from a form of impending doom.
War is a series of organized conflicts carried on by force of arms between two or more nations or groups. Whether it never changes or has already changed is up for debate.
Levels that progress forward by themselves at a fixed rate.
Classic form of numbering that gives things a more regal feel.
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
Typically found in fighting games, combos are a series of strung-together moves.
These prehistoric behemoths cause chaos amongst many. Unfortunately, they are extinct.
Female characters who are designed with highly idealized figures and proportions, outfits that are revealing and/or form-fitting, and prone to ending up in completely over-the-top poses designed to show off their bodies.
Button Mashing is a term used to describe gameplay where certain skills can be only realized explicitly through mashing buttons, a reckless player trying to get results or when the game rewards the player(s) who bash buttons the fastest. The latter example is common in Party Games.
A system in which the player is allowed to control multiple characters. Most commonly seen in role playing games. Can also be used to describe party systems in the MMORPG genre, which brings a group of players together to accomplish various tasks.
Gameplay type emphasizing deliberately paced tactical battle where each side politely takes turns moving and attacking one another through varied forms of combat.
A widely popular music style, originating from a fusion of blues, R&B, country, and jazz. Includes sub-genres such as punk, heavy metal, synth rock, and pop rock, among others.
A transformation is a different stage or form for something. Usually an upgrade.
A lap is one circuit around a race track. This is featured in many, but not all racing games.
What lies ahead, and is distant from the present.
Equines that go 'neigh' and tend to eat hay. Some are the stars of motion pictures. The truest of companions to many adventurers.
AI Bots are computer-controlled game characters that substitute for characters that are otherwise typically played by a human, and are most commonly found in multiplayer games.
Grid-based movement limits players, and other entities in a game, to moving through the game world in increments of whole squares on a grid. It has been a common staple of turn-based strategy games since the earliest board games of antiquity. It was also used by early RPGs.
A mechanic used mainly in Japanese RPGs of both the action and turn-based variety.
Primarily found in fighting or sports games, the versus screen typically masks the load time of an upcoming matchup. Sometimes codes may be entered here that will affect the game.
A lead character who never says a word, despite being spoken to.
A common type of stage based around the fire and/or lava element. Often platforming heavy and inhabited by fire-based enemies.
A malevolent character whose goals are evil in nature. While villains are commonly featured as antagonists, not all antagonists are necessarily villains.
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