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Game » consists of 0 releases. Released Jul 23, 1991
Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
Games with stories that involve aliens invading another planet.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
A destructible environment means the player has the ability to destroy his/her surroundings. This allows players to use the environment to their advantage.
When the player's actions trigger a change in the game's soundtrack. This adds a cinematic quality to the gameplay.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
A leaderboard is a way for players of any multi-player game to know where they rank within the game's community.
Power Ups can be used to give the controlling character, or any other character, temporary or permanent upgrades.
A broad spectrum of games can be described as remakes, from straightforward graphical overhauls to extensive revision of gameplay and story elements. In the most basic sense, a remake keeps the original's core gameplay and plot but makes significant changes to peripheral aspects.
A level in which everything is displayed on-screen at once, with no scrolling, flip screen, or 3D movement. Many '80s games consist entirely of single-screen levels.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
The strategy of demonstrating how awesome something is by putting the word "super" in its title. Incredibly popular among developers making games for the Super Nintendo, which itself counts as an example.
The title of a game is a year, or has a year in it. Normally used for sports game and other annual titles, but also used to designate when a game takes place rather than the year released.
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