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Game » consists of 18 releases. Released Sep 11, 1993
A criminal organization within the Street Fighter universe established by M. Bison.
A shadow is an area where direct light from a light source cannot reach due to obstruction by an object.
A fighting game archetype where characters with a significant similarity in fighting style to Street Fighter's Ryu & Ken.
SNK fighting games are notorious for boss fights of ludicrous difficulty. Common symptoms of SNK Boss Syndrome include absurdly high attack priority, overpowered special attacks, and AIs that read button inputs. Though it's most common in SNK games, the syndrome has also appeared in games by other companies.
Featured mainly in fighting games, special attacks usually require more than just pressing a button to activate. They are usually unique or at least varied between characters.
A move used in a lot of games where the standing/moving attacker spins upon himself, damaging the surrounding enemies.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
Like a critical hit, this is a special action invoked from certain attacks in games or caused randomly on attacks by a character's statistic. It causes opponents to lose the ability to attack back for a certain period of time, and usually invokes the hit character to go into a special animation.
A special combo-move in fighting games that is executable after building a meter throughout the match (or round).
The strategy of demonstrating how awesome something is by putting the word "super" in its title. Incredibly popular among developers making games for the Super Nintendo, which itself counts as an example.
Commonly found in fighting games, a super meter increases when either a character takes or gives damage (depending on the game). There are many variations on the super meter, depending on the franchise or game.
Immersing the player using sound directed from 5 speakers and a sub-woofer, surround sound is the way of choice to hear game audio.
A disembodied voice that narrates or announces certain game aspects, like the round counts in fighting games or instructing the player to select a character.
Terrorists can be found terrorizing people all over the world of video games. While there is no consensus on how to define the term "terrorism", terrorists are generally considered to be people who express their ideals through violence.
Characters who are influenced and clearly modeled after the late Jeet Kune Do Master, Bruce Lee.
A game mode that allows you to train for combos, moves, etc.
Characters whose ages have never been revealed in a game or officially by the creators. This may be due to an added sense of mystery, to avoid controversy, or just lazy character development.
Primarily found in fighting or sports games, the versus screen typically masks the load time of an upcoming matchup. Sometimes codes may be entered here that will affect the game.
What better way to celebrate a victory than with good vibrations?
The Virtual Console is a platform service that first appeared on Nintendo's Wii and later on the 3DS and Wii U. Games from past consoles are emulated to run on the new hardware with the added benefits of system-level save states and other features.
While piledrivers, clotheslines, and suplexes might seem at home in wrestling games, many professional wrestling moves have found their way into other video game genres. Brawlers and fighting games are commonly home to these moves, with Mike Haggar's piledriver being a classic example.
Zoning Characters (also called Keepaway Characters) is an archetype that use long range attacks to the control space in fighting games.
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