I was curious if there are many others out there that are just now getting into SFIV with the release of super. If so, it'd be cool to play with some new players like myself. My gamertag is: I ACE 1991 I
EDIT: Oops, move this thread to the Super Street Fighter IV forum.
Super Street Fighter IV
Game » consists of 28 releases. Released Feb 26, 2010
- Nintendo 3DS
- Xbox 360
- PlayStation 3
- PC
- + 4 more
- Arcade
- Xbox 360 Games Store
- PlayStation Network (PS3)
- Nintendo 3DS eShop
Super Street Fighter IV is a standalone update to its predecessor, adding new characters, modes, and online features.
Any other new players jumping on the bandwagon?
Couldn't go back now, though.
Super IV is a lot less noob friendly than IV was. A lot of the gameplay adjustments came from balance the spammed attacks that a lot of lower and mid level players took advantage of. Don't jump into Super IV thinking you can just Shoryuken-mash your way to the top, or Tiger Shot spam all day without repercussions, because a lot of the characters have the tools to get around and punish that sort of wankery in Super IV. Everybody is hella more offensive and viable to shutting bullshit down. I'm glad this is one thing they saw that was problematic in IV.
I believe they have tightened them, but they also focused on things such as adding a few more start up frames to srks, lowered their damage, and took away some of their priority. Srks were stupidly overpowered in IV, both in start up and mashable ability. I have no doubt some of these tactics will be abused, but I think it will either be less frequent, or at least way more likely to get punished online." @Napalm: Do you know if reversal windows are any tighter? There was mention of it before, but the issue has kind of been skirted over from all that I can muster. "
I picked up SFIV a couple weeks ago because it was only $20 at Best Buy and I'm going to be getting SSFIV. I'm not very good and haven't been able to play or practice with vanilla SFIV nearly as much I wanted, but I'll be looking for some games soon.
Gamertag: J0KER SMILEZ (with a zero, not an 'o')
" I never played IV, but I am picking up Super this week, mainly because it's cheap. I'm quite sure I'll be getting my arse kicked repeatedly over XBL for a while. "I'm in the same exact boat as you buddy. I look forward to possibly seeing you online.
" @Napalm: I know about the SRK damage nerfs and priority changes (they are more likely to get stuffed/trade, right?), but I hadn't heard any of the framerate discussion. Either way, its pretty cool. I'm not massively keen on throwing out a cr.short and eating a random srk because of it; or meaties being essentially useless on characters with strong reversals. So if they do turn out to be tighter...yay! "I'm pretty sure they mentioned a few more startup frames. I hope it's true, because there is nothing more frustrated than blocking a light srk a couple steps away just for them to mash another one out when I go to throw them.
I'm going in fresh for this game. I've only played SFIV a little bit, but I sucked so bad. I'm getting SSFIV + a fightstick for 360, and if you wanna add me, my GT is NintenDood =)
" @Napalm: I know about the SRK damage nerfs and priority changes (they are more likely to get stuffed/trade, right?), but I hadn't heard any of the framerate discussion. Either way, its pretty cool. I'm not massively keen on throwing out a cr.short and eating a random srk because of it; or meaties being essentially useless on characters with strong reversals. So if they do turn out to be tighter...yay! "It's really weird, because what is now considered random thanks to Street Fighter IV, used to be what the entire game was based on (psychic shoryuken). Have you ever watched videos of Super Turbo being played? It's a bunch of psychic DP's hitting limbs that haven't even animated fully. But in SFIV, people think it's scrubby and that you shouldn't do a "random" uppercut without the meter to cancel it. Just pointing that out, pretty weird that people do Ultras on reaction to something, and it's considered random.
I know that's not what you're talking about, you were more along the lines of mashing reversals. Which is pretty dumb, but whatevs.
If anyone here wants to play my fight sumo friend, my Gamertag is JJOR64.
" @GetEveryone said:That's some grade A truth right there." @Napalm: I know about the SRK damage nerfs and priority changes (they are more likely to get stuffed/trade, right?), but I hadn't heard any of the framerate discussion. Either way, its pretty cool. I'm not massively keen on throwing out a cr.short and eating a random srk because of it; or meaties being essentially useless on characters with strong reversals. So if they do turn out to be tighter...yay! "It's really weird, because what is now considered random thanks to Street Fighter IV, used to be what the entire game was based on (psychic shoryuken). Have you ever watched videos of Super Turbo being played? It's a bunch of psychic DP's hitting limbs that haven't even animated fully. But in SFIV, people think it's scrubby and that you shouldn't do a "random" uppercut without the meter to cancel it. Just pointing that out, pretty weird that people do Ultras on reaction to something, and it's considered random. I know that's not what you're talking about, you were more along the lines of mashing reversals. Which is pretty dumb, but whatevs. "
" @GetEveryone said:Random dp's are legit. I train people to tech kara throws at the end of block strings, then when they think they figured me out, I will do a delayed srk which always leads to counterhit full ultra. Gotta keep them guessing." @Napalm: I know about the SRK damage nerfs and priority changes (they are more likely to get stuffed/trade, right?), but I hadn't heard any of the framerate discussion. Either way, its pretty cool. I'm not massively keen on throwing out a cr.short and eating a random srk because of it; or meaties being essentially useless on characters with strong reversals. So if they do turn out to be tighter...yay! "It's really weird, because what is now considered random thanks to Street Fighter IV, used to be what the entire game was based on (psychic shoryuken). Have you ever watched videos of Super Turbo being played? It's a bunch of psychic DP's hitting limbs that haven't even animated fully. But in SFIV, people think it's scrubby and that you shouldn't do a "random" uppercut without the meter to cancel it. Just pointing that out, pretty weird that people do Ultras on reaction to something, and it's considered random. I know that's not what you're talking about, you were more along the lines of mashing reversals. Which is pretty dumb, but whatevs. "
" @Abyssfull: The best PS3 player on GB is a pad warrior"
Really? Well that's certaintly reassuring. I suppose it'll be more difficult to master it with a pad? But ah well, long as the possibility is still there.
I'll probably suck for quite a while anywhoo, no matter what control method I use =P
@Abyssfull said:
If you want to see the current thread for the Fightpad vs. controller issue then go here." @Pessh said:
" @Abyssfull: The best PS3 player on GB is a pad warrior"Really? Well that's certaintly reassuring. I suppose it'll be more difficult to master it with a pad? But ah well, long as the possibility is still there. I'll probably suck for quite a while anywhoo, no matter what control method I use =P "
This will be my first Street Fighter game. The only other fighting games I own are Soulcalibur 2 and 4, and Marvel vs Capcom 2.
I AM PUMPED. I've already learned most of Ryu / Ken's moves and some other miscellaneous information. Giant Bomb has taught me a lot.
" @lordofultima said:
" @GetEveryone said:Random dp's are legit. I train people to tech kara throws at the end of block strings, then when they think they figured me out, I will do a delayed srk which always leads to counterhit full ultra. Gotta keep them guessing. "" @Napalm: I know about the SRK damage nerfs and priority changes (they are more likely to get stuffed/trade, right?), but I hadn't heard any of the framerate discussion. Either way, its pretty cool. I'm not massively keen on throwing out a cr.short and eating a random srk because of it; or meaties being essentially useless on characters with strong reversals. So if they do turn out to be tighter...yay! "It's really weird, because what is now considered random thanks to Street Fighter IV, used to be what the entire game was based on (psychic shoryuken). Have you ever watched videos of Super Turbo being played? It's a bunch of psychic DP's hitting limbs that haven't even animated fully. But in SFIV, people think it's scrubby and that you shouldn't do a "random" uppercut without the meter to cancel it. Just pointing that out, pretty weird that people do Ultras on reaction to something, and it's considered random. I know that's not what you're talking about, you were more along the lines of mashing reversals. Which is pretty dumb, but whatevs. "
Loltima: Yeah, dude, I totally see where you'e coming from. Like, versus a Dhalsim I'll try to predict yoga sniper and his full screen arms move and DP them; likewise, Zangief grabbing an outstretched limb is totally legit because it takes skill and forethought. I just meant regardless of when it is in the match, or despite conditioning them, or however much I try to mix it up, the first and last thing that they depend on is their precious invincible shoryuken.
Stang: That's not *really* random. Like I said, mixing it up and footsies are a decent aspect of the game.
Of course it is done intentionally with meter to cancel, opposed to the typical "lets recklessly throw out a dp even though they are blocking" seen by the vast majority of people. That second scenario is not random, hella scrubby though!
" @lordofultima said:This! That's what makes the older games so great in my opinion. It's so so focused on great spacing and reading your opponenent and making big risky decisions. That's still a part of the new games but I guess they had to make it apeal more to other people." @GetEveryone said:That's some grade A truth right there. "" @Napalm: I know about the SRK damage nerfs and priority changes (they are more likely to get stuffed/trade, right?), but I hadn't heard any of the framerate discussion. Either way, its pretty cool. I'm not massively keen on throwing out a cr.short and eating a random srk because of it; or meaties being essentially useless on characters with strong reversals. So if they do turn out to be tighter...yay! "It's really weird, because what is now considered random thanks to Street Fighter IV, used to be what the entire game was based on (psychic shoryuken). Have you ever watched videos of Super Turbo being played? It's a bunch of psychic DP's hitting limbs that haven't even animated fully. But in SFIV, people think it's scrubby and that you shouldn't do a "random" uppercut without the meter to cancel it. Just pointing that out, pretty weird that people do Ultras on reaction to something, and it's considered random. I know that's not what you're talking about, you were more along the lines of mashing reversals. Which is pretty dumb, but whatevs. "
I think a good example of those unsafe psycic DPs in SFIV is the Ryu - Dhalsim match where it's almost required to throw out "random" DPs. They're not random though, the guy isn't going "oh if I DP on the other side of the screen as Dhalsim I might win!", he's trying to predict a pattern the Sim's making and catch one of his limbs to knock him down so Ryu gets time to rush down. When I played Cammy, I wasn't great with her, strickly amateur, but I realised you've got to be a little risky and gutsy to win with her, you've got to make sure your opponent doesn't want to even do a c.mk in fear of it getting him whacked. It's a big part of the game for Cammy, at least it was for me. Until people started baiting me and I bit everytime lol.
Have some experience, had great frustrated playing IV using the Xbox 360 controller. Have been thinking about getting a fight stick for Super Street Fighter 4 but hearing bad things about the Mat Catz Street Fighter 4 Standard Edition Arcade Stick. Not sure yet if I'm willing to splash out on the tourney edition. I do recommend something better then the Xbox 360 controller if your getting the 360 version, cause it fecking sucks.
I'm gonna jump in on the action having only minimal experience with SSFII, Third Strike, and some MvC2. Feel free to whoop my Guile and whatever other character I decide to main (probably Makato and maybe Juri). I'm not that great, but its all about the fun right? At least you'll get free wins.
BTW, I'm on PS3, ID: sasnipes. I'll be pretty busy with grad school, but I'll take time to get owned by you guys :P
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