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    Super Street Fighter IV

    Game » consists of 28 releases. Released Feb 26, 2010

    Super Street Fighter IV is a standalone update to its predecessor, adding new characters, modes, and online features.

    Any other new players jumping on the bandwagon?

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    aceedkins

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    #1  Edited By aceedkins

    I was curious if there are many others out there that are just now getting into SFIV with the release of super. If so, it'd be cool to play with some new players like myself. My gamertag is:  I ACE 1991 I 
     
    EDIT: Oops, move this thread to the Super Street Fighter IV forum.

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    TwoOneFive

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    #2  Edited By TwoOneFive

    i skipped four.  
     
    i will buy marvel vs capcom though. because thats actually cool to me. 

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    masternater27

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    #3  Edited By masternater27

    I might, if I can get my shit together

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    tunaburn

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    #4  Edited By tunaburn

    i played SF4 a little but traded it in. but i will be getting SSIV and will practically be brand new to it. 
     
    xbox 360 gamertag :  thetunaburn

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    aceedkins

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    #5  Edited By aceedkins

    Alright tunaburn, I'll add you.

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    Aishan

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    #6  Edited By Aishan

    I never played IV, but I am picking up Super this week, mainly because it's cheap. 
     
    I'm quite sure I'll be getting my arse kicked repeatedly over XBL for a while.

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    Yummylee

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    #7  Edited By Yummylee

    Maaybe, though I'm not willing to pay towards a decent fight stick. Playing with a controller still doesn't put me at much of a handicap or anything though, right?

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    aceedkins

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    #8  Edited By aceedkins
    @Aishan said:
    " I never played IV, but I am picking up Super this week, mainly because it's cheap.  I'm quite sure I'll be getting my arse kicked repeatedly over XBL for a while. "
    What's your gamertag? 
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    Skytylz

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    #9  Edited By Skytylz

    I suck you can add me; my gamertag is Skytylz.

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    Aishan

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    #10  Edited By Aishan
    @aceedkins: Aishan, same as my username. 
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    cap123

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    #11  Edited By cap123

    me but i won't be able to afford it on release :( will get it eventually though

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    deactivated-57beb9d651361

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    @Abyssfull: Not at all, dude. You won't be able to pull of some very character specific stuff, but most of that wouldn't appeal to you until you have a much better grasp of the game. I used a pad for the better part of a year and felt fine with it. 
     
    Couldn't go back now, though.
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    napalm

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    #13  Edited By napalm

    Super IV is a lot less noob friendly than IV was. A lot of the gameplay adjustments came from balance the spammed attacks that a lot of lower and mid level players took advantage of. Don't jump into Super IV thinking you can just Shoryuken-mash your way to the top, or Tiger Shot spam all day without repercussions, because a lot of the characters have the tools to get around and punish that sort of wankery in Super IV. Everybody is hella more offensive and viable to shutting bullshit down. I'm glad this is one thing they saw that was problematic in IV.

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    deactivated-57beb9d651361

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    @Napalm: Do you know if reversal windows are any tighter? There was mention of it before, but the issue has kind of been skirted over from all that I can muster.
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    napalm

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    #15  Edited By napalm
    @GetEveryone said:

    " @Napalm: Do you know if reversal windows are any tighter? There was mention of it before, but the issue has kind of been skirted over from all that I can muster. "

    I believe they have tightened them, but they also focused on things such as adding a few more start up frames to srks, lowered their damage, and took away some of their priority. Srks were stupidly overpowered in IV, both in start up and mashable ability. I have no doubt some of these tactics will be abused, but I think it will either be less frequent, or at least way more likely to get punished online.
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    JokerSmilez

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    #16  Edited By JokerSmilez

    I picked up SFIV a couple weeks ago because it was only $20 at Best Buy and I'm going to be getting SSFIV. I'm not very good and haven't been able to play or practice with vanilla SFIV nearly as much I wanted, but I'll be looking for some games soon.
     
    Gamertag: J0KER SMILEZ (with a zero, not an 'o')

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    lordofultima

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    #17  Edited By lordofultima
    @Napalm: Has it been confirmed that uppercuts have more start-up frames? I don't believe so, no one has seen the frame data yet.  I'm pretty sure uppercuts will be just as mashable, and the reversal window will be similar. As for projectiles, people can still throw them, it's not like they slowed down the tiger shot...in fact, they sped up the charge time of sonic booms, so spam away.
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    napalm

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    #18  Edited By napalm
    @lordofultima: I've heard it mentioned a few times at SRK. It's been awhile since I heard it specifically, either that, or in a developer interview mentioning something about changing the start up on srks.
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    Swaboo

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    #19  Edited By Swaboo

    I heard they tightened up the graphics a little bit.

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    deactivated-57beb9d651361

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    @Napalm: I know about the SRK damage nerfs and priority changes (they are more likely to get stuffed/trade, right?), but I hadn't heard any of the framerate discussion. Either way, its pretty cool. I'm not massively keen on throwing out a cr.short and eating a random srk because of it; or meaties being essentially useless on characters with strong reversals. So if they do turn out to be tighter...yay!
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    ScubaStoobie

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    #21  Edited By ScubaStoobie
    @Aishan said:
    " I never played IV, but I am picking up Super this week, mainly because it's cheap.  I'm quite sure I'll be getting my arse kicked repeatedly over XBL for a while. "
    I'm in the same exact boat as you buddy. I look forward to possibly seeing you online.
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    End_Boss

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    #22  Edited By End_Boss

    No new jack here, but I am jumping back on the bandwagon, as long ago I lost my copy of SFIV.

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    napalm

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    #23  Edited By napalm
    @GetEveryone said:
    " @Napalm: I know about the SRK damage nerfs and priority changes (they are more likely to get stuffed/trade, right?), but I hadn't heard any of the framerate discussion. Either way, its pretty cool. I'm not massively keen on throwing out a cr.short and eating a random srk because of it; or meaties being essentially useless on characters with strong reversals. So if they do turn out to be tighter...yay! "
    I'm pretty sure they mentioned a few more startup frames. I hope it's true, because there is nothing more frustrated than blocking a light srk a couple steps away just for them to mash another one out when I go to throw them.
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    mwng

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    #24  Edited By mwng

    Bought SFIV a little over a month ago and never really tried it online for fear of being destroyed by people who have been playing it since release. But I suppose I'll have to offer myself up for a kicking at some point, so might as well start with SSFIV.

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    NintenDood

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    #25  Edited By NintenDood

    I'm going in fresh for this game. I've only played SFIV a little bit, but I sucked so bad. I'm getting SSFIV + a fightstick for 360, and if you wanna add me, my GT is NintenDood =)

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    lordofultima

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    #26  Edited By lordofultima
    @GetEveryone said:
    " @Napalm: I know about the SRK damage nerfs and priority changes (they are more likely to get stuffed/trade, right?), but I hadn't heard any of the framerate discussion. Either way, its pretty cool. I'm not massively keen on throwing out a cr.short and eating a random srk because of it; or meaties being essentially useless on characters with strong reversals. So if they do turn out to be tighter...yay! "
    It's really weird, because what is now considered random thanks to Street Fighter IV, used to be what the entire game was based on (psychic shoryuken). Have you ever watched videos of Super Turbo being played? It's a bunch of psychic DP's hitting limbs that haven't even animated fully. But in SFIV, people think it's scrubby and that you shouldn't do a "random" uppercut without the meter to cancel it. Just pointing that out, pretty weird that people do Ultras on reaction to something, and it's considered random. 
     
    I know that's not what you're talking about, you were more along the lines of mashing reversals. Which is pretty dumb, but whatevs.
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    sfighter21

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    #27  Edited By sfighter21

    Didn't they give Ken's FP SRK some extra start up frame invincibility??

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    JJOR64

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    #28  Edited By JJOR64

    If anyone here wants to play my fight sumo friend, my Gamertag is JJOR64.

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    demontium

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    #29  Edited By demontium

    To all you new duders, go check out  @lordofultima: 's  topic when you get the game. 
     
    It has Q and A and a guide.

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    Iceman2913

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    #30  Edited By Iceman2913

    don't worry about  using Ryu or Ken

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    Pessh

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    #31  Edited By Pessh
    @Abyssfull: The best PS3 player on GB is a pad warrior
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    Liam_mk

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    #32  Edited By Liam_mk

    I'm jumping in completely new. Gonna Dragon Punch my way to the top...as soon as I figure out what a dragon punch is.

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    Jeffsekai

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    #33  Edited By Jeffsekai
    @lordofultima said:
    " @GetEveryone said:
    " @Napalm: I know about the SRK damage nerfs and priority changes (they are more likely to get stuffed/trade, right?), but I hadn't heard any of the framerate discussion. Either way, its pretty cool. I'm not massively keen on throwing out a cr.short and eating a random srk because of it; or meaties being essentially useless on characters with strong reversals. So if they do turn out to be tighter...yay! "
    It's really weird, because what is now considered random thanks to Street Fighter IV, used to be what the entire game was based on (psychic shoryuken). Have you ever watched videos of Super Turbo being played? It's a bunch of psychic DP's hitting limbs that haven't even animated fully. But in SFIV, people think it's scrubby and that you shouldn't do a "random" uppercut without the meter to cancel it. Just pointing that out, pretty weird that people do Ultras on reaction to something, and it's considered random.  I know that's not what you're talking about, you were more along the lines of mashing reversals. Which is pretty dumb, but whatevs. "
    That's some grade A truth right there.
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    Stang

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    #34  Edited By Stang
    @lordofultima said:
    " @GetEveryone said:
    " @Napalm: I know about the SRK damage nerfs and priority changes (they are more likely to get stuffed/trade, right?), but I hadn't heard any of the framerate discussion. Either way, its pretty cool. I'm not massively keen on throwing out a cr.short and eating a random srk because of it; or meaties being essentially useless on characters with strong reversals. So if they do turn out to be tighter...yay! "
    It's really weird, because what is now considered random thanks to Street Fighter IV, used to be what the entire game was based on (psychic shoryuken). Have you ever watched videos of Super Turbo being played? It's a bunch of psychic DP's hitting limbs that haven't even animated fully. But in SFIV, people think it's scrubby and that you shouldn't do a "random" uppercut without the meter to cancel it. Just pointing that out, pretty weird that people do Ultras on reaction to something, and it's considered random.  I know that's not what you're talking about, you were more along the lines of mashing reversals. Which is pretty dumb, but whatevs. "
    Random dp's are legit. I train people to tech kara throws at the end of block strings, then when they think they figured me out, I will do a delayed srk which always leads to counterhit full ultra. Gotta keep them guessing.
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    Yummylee

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    #35  Edited By Yummylee
    @Pessh said:
    " @Abyssfull: The best PS3 player on GB is a pad warrior"

    Really? Well that's certaintly reassuring. I suppose it'll be more difficult to master it with a pad? But ah well, long as the possibility is still there. 
    I'll probably suck for quite a while anywhoo, no matter what control method I use =P
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    MVP1101

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    #36  Edited By MVP1101
    @aceedkins:  I skipped 4 but i am getting Super. I am 100% noob, Gamertag is MVP1101 (the 0 is a zero).  
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    Zombieheadbutt

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    #37  Edited By Zombieheadbutt
    I fell into the hype of SFIV.  I got the CE and a fightstick on day one and I hadn't seriously played a fighting game since SFII and even then I was a scrub.  So if you want to play someone who is only decent with M. Bison (Dictator) and can't cancel out of a move to save his life then add me.  Think I'm going to like Juri and Guy.      
     
    @Abyssfull
    said:

    " @Pessh said:

    " @Abyssfull: The best PS3 player on GB is a pad warrior"
    Really? Well that's certaintly reassuring. I suppose it'll be more difficult to master it with a pad? But ah well, long as the possibility is still there. I'll probably suck for quite a while anywhoo, no matter what control method I use =P "
    If you want to see the current thread for the Fightpad vs. controller issue then go here.
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    iam3green

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    #38  Edited By iam3green

    i'm thinking about getting super street fighter 4. i never played 4 before. generally button mashers aren't my type of game.

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    Pox22

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    #39  Edited By Pox22

    I have literally never played a Street Fighter game before, and I've been looking forward to SSFIV to jump into the series.  Anyone can add me if they want (gamertag:  Pox22), but I won't be hopping online until I have a basic grasp of the game.

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    StaticFalconar

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    #40  Edited By StaticFalconar
    @iam3green said:
    "  generally button mashers aren't my type of game. "
    You just don't know
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    WickedCestus

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    #41  Edited By WickedCestus

    This will be my first Street Fighter game. The only other fighting games I own are Soulcalibur 2 and 4, and Marvel vs Capcom 2. 
    I AM PUMPED. I've already learned most of Ryu / Ken's  moves and some other miscellaneous information. Giant Bomb has taught me a lot.

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    deactivated-57beb9d651361

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    " @lordofultima said:

    " @GetEveryone said:
    " @Napalm: I know about the SRK damage nerfs and priority changes (they are more likely to get stuffed/trade, right?), but I hadn't heard any of the framerate discussion. Either way, its pretty cool. I'm not massively keen on throwing out a cr.short and eating a random srk because of it; or meaties being essentially useless on characters with strong reversals. So if they do turn out to be tighter...yay! "
    It's really weird, because what is now considered random thanks to Street Fighter IV, used to be what the entire game was based on (psychic shoryuken). Have you ever watched videos of Super Turbo being played? It's a bunch of psychic DP's hitting limbs that haven't even animated fully. But in SFIV, people think it's scrubby and that you shouldn't do a "random" uppercut without the meter to cancel it. Just pointing that out, pretty weird that people do Ultras on reaction to something, and it's considered random.  I know that's not what you're talking about, you were more along the lines of mashing reversals. Which is pretty dumb, but whatevs. "
    Random dp's are legit. I train people to tech kara throws at the end of block strings, then when they think they figured me out, I will do a delayed srk which always leads to counterhit full ultra. Gotta keep them guessing. "
     
    Loltima: Yeah, dude, I totally see where you'e coming from. Like, versus a Dhalsim I'll try to predict yoga sniper and his full screen arms move and DP them; likewise, Zangief grabbing an outstretched limb is totally legit because it takes skill and forethought. I just meant regardless of when it is in the match, or despite conditioning them, or however much I try to mix it up, the first and last thing that they depend on is their precious invincible shoryuken.
    Stang: That's not *really* random. Like I said, mixing it up and footsies are a decent aspect of the game.
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    BraveFart

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    #43  Edited By BraveFart

    in my opinion it's way to soon to release a new version of Street Fighter IV.

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    Stang

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    #44  Edited By Stang
    @GetEveryone: When you are playing higher level people, throwing out a dp in the middle of a block string is seen as pretty random, at least to me. I don't expect a Ryu to dp after a blocked cr short - cr jab string. Crouching forward xx hado of course, tick throw, perhaps....would not expect a dp though.
     
    Of course it is done intentionally with meter to cancel, opposed to the typical "lets recklessly throw out a dp even though they are blocking" seen by the vast majority of people. That second scenario is not random, hella scrubby though!
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    Scooper

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    #45  Edited By Scooper
    @Jeffsekai said:
    " @lordofultima said:
    " @GetEveryone said:
    " @Napalm: I know about the SRK damage nerfs and priority changes (they are more likely to get stuffed/trade, right?), but I hadn't heard any of the framerate discussion. Either way, its pretty cool. I'm not massively keen on throwing out a cr.short and eating a random srk because of it; or meaties being essentially useless on characters with strong reversals. So if they do turn out to be tighter...yay! "
    It's really weird, because what is now considered random thanks to Street Fighter IV, used to be what the entire game was based on (psychic shoryuken). Have you ever watched videos of Super Turbo being played? It's a bunch of psychic DP's hitting limbs that haven't even animated fully. But in SFIV, people think it's scrubby and that you shouldn't do a "random" uppercut without the meter to cancel it. Just pointing that out, pretty weird that people do Ultras on reaction to something, and it's considered random.  I know that's not what you're talking about, you were more along the lines of mashing reversals. Which is pretty dumb, but whatevs. "
    That's some grade A truth right there. "
    This! That's what makes the older games so great in my opinion. It's so so focused on great spacing and reading your opponenent and making big risky decisions. That's still a part of the new games but I guess they had to make it apeal more to other people.
     
    I think a good example of those unsafe psycic DPs in SFIV is the Ryu - Dhalsim match where it's almost required to throw out "random" DPs. They're not random though, the guy isn't going "oh if I DP on the other side of the screen as Dhalsim I might win!", he's trying to predict a pattern the Sim's making and catch one of his limbs to knock him down so Ryu gets time to rush down. When I played Cammy, I wasn't great with her, strickly amateur, but I realised you've got to be a little risky and gutsy to win with her, you've got to make sure your opponent doesn't want to even do a c.mk in fear of it getting him whacked. It's a big part of the game for Cammy, at least it was for me. Until people started baiting me and I bit everytime lol.
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    yates

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    #46  Edited By yates

    I rented SF4 fairly recently to try it out and couldn't get into it really as I joined in too late in the game. Hopefully SSF4 will attract some new players.

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    iam3green

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    #47  Edited By iam3green
    @StaticFalconar said:
    " @iam3green said:
    "  generally button mashers aren't my type of game. "
    You just don't know "
    :O really? tell me about it.
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    MachoFantastico

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    #48  Edited By MachoFantastico

    Have some experience, had great frustrated playing IV using the Xbox 360 controller. Have been thinking about getting a fight stick for Super Street Fighter 4 but hearing bad things about the Mat Catz Street Fighter 4 Standard Edition Arcade Stick. Not sure yet if I'm willing to splash out on the tourney edition. I do recommend something better then the Xbox 360 controller if your getting the 360 version, cause it fecking sucks. 

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    sasnipes

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    #49  Edited By sasnipes

    I'm gonna jump in on the action having only minimal experience with SSFII, Third Strike, and some MvC2. Feel free to whoop my Guile and whatever other character I decide to main (probably Makato and maybe Juri). I'm not that great, but its all about the fun right? At least you'll get free wins.
     
    BTW, I'm on PS3, ID: sasnipes. I'll be pretty busy with grad school, but I'll take time to get owned by you guys :P

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    Stang

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    #50  Edited By Stang

    Hi, my name is Stang, and I am new. I just got a TE stick made by mackcats, and I don't know how to throw fireballs! Please add me and we can learn together!

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