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The Virtual Console is a platform service that first appeared on Nintendo's Wii and later on the 3DS and Wii U. Games from past consoles are emulated to run on the new hardware with the added benefits of system-level save states and other features.
The CP System is a family of arcade system hardware manufactured by Capcom for their arcade games from 1988 to 1999, including the Street Fighter II and Street Fighter III games.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
The first subscription based video game serviced offered through your cable company.
Games whose titles consist of a single word.
Power Ups can be used to give the controlling character, or any other character, temporary or permanent upgrades.
The continue is a classic gaming concept, and usually arises when the player "dies" or fails in the game. Usually some loss is tied to a continue, in a form of a "life" or something of other value.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
A style of gameplay where players must navigate a vast stream of projectiles.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
Genesis/Mega Drive classics made available to subscribers of the Nintendo Switch Online Expansion Pack.
A yōkai from Japanese folklore. It's a weasel with sharp sickles on its appendages (sometimes just front legs and tail) and thought to cause windstorms.
An advanced version of the standard Red Arremer enemy.
Pixel art refers to digital images composed of visible pixels, drawn with individual pixel-level intent and precision.
Throwing weapons include knives, shurikens, axes, darts or even explosives such as grenades and molotov cocktails.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
The concept of a helpless female character in desperate need of rescuing by the protagonist, in most cases from a villain, or from a form of impending doom.
Chiptunes are musical compositions that are synthesized by a computer or console sound chip.
Ghouls are carrion eating undead creatures that dwell in graveyards and other lonely places. The stench of death surrounds these vile abominations wherever they go. Some Ghouls have been known to paralyse their victims with their manky claws.
Resurrection is the act of being brought back to life. One must have already been living and have died in order to be able to be resurrected.
The wear and tear of a character's outfit as he or she receives damage. It can be done for realism, but often serves to titillate.
A marketing term coined by Sega in 1992 to advertise the Genesis console's faster performance compared to the rival SNES. Sega originally coined the term to refer to the high-speed bandwidth and fillrate of the Genesis VDP graphics processor's DMA unit. The term is also often used to refer to Sega's advertising campaign for the Genesis in the '90s.
These spooky entities are the spirits of the dead, returned from beyond their graves for generally sinister purposes. There's generally about even odds whether a particular ghost will be helpful or malevolent towards the living, but some ghosts just want to be left alone entirely.
A mode in the game, often an unlockable, allowing players to listen to individual music tracks, voice clips and/or sound effects.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Games released coinciding with new hardware.
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