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An organism consisting of both natural and artificial systems.
This is a 3D engine created by Looking Glass Studios for their games like Thief and System Shock 2.
Darkness is used in games to restrict access, increase tension, or just to set a mood. Often the player has access to a light source that can mitigate its effect.
A dead end is when a path or road is blocked off, whether intentionally or accidently, and players are forced to turn around.
Deadly Gas is used in many games as an obstacle and usually causes the player's health to degenerate over time.
"Dear Diary. Went to See Movie. Ate Some Ice Cream. Murdered in a horrific, mysterious way. At least I don't have to jog tomorrow!"
Many RPGs and survival horror games have the player find diaries written by people that were slowly transforming into monsters or zombies. Somehow, they make sure to keep writing in their diary, right up until they're no longer human, so that the player can read their mindlessly violent final thoughts.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Typically naval (ocean or space) in nature, a vessel is considered derelict if it is abandoned, damaged, drifting, or otherwise inoperable. While often scavenged through, very rarely are they completely empty.
Sometimes you want a challenge, sometimes you wanna coast.
Voice actors don't always get an NPC to represent them. Sometimes voices have no visible speaker.
Durability refers to the condition of the currently equipped weapons and armor, among other things. Overusing the said item without repair generally results in it breaking or otherwise becoming non-functional. Many games with role-playing elements incorporate this feature.
When the player's actions trigger a change in the game's soundtrack. This adds a cinematic quality to the gameplay.
The 1999 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles California on May 13-15.
An Easter Egg is an intentionally hidden cheat or hidden content in a video game, also known as a "secret".
Elevator music is used in many games as a humorous contrast to the action. Although this pleasant, bland muzak went out of usage in elevators in the 1980s, it continues on in video games set both in current times and the future.
Eggs or cocoons that give way to enemies.
Why are bad guys on so many game covers? Perhaps the developers secretly think they're cooler than the good guys.
Frequently seen in RPGs and Fighting games, The EHI helps players calculate the current health of opponents.
Any weapon that shoots laser and plasma beams or energy bolts rather than conventional bullets.
A puzzle where you have to use your surroundings, i.e. "environment" in order to progress.
Many video game villains oftentimes laugh in evil ways, be it a vicious cackle, a sneering chuckle, or a booming laugh. Common evil laughs often include "Bwa-ha-ha", "Mwa-ha-ha", or "Ho ho ho".
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
When will those crazy scientists learn? Be it killer robots, invasions from outer space, sentient computers or mutations; they always seem to have the habit of leaving a big mess behind for you to clean up.
An environmental hazard that can be exploited to inflict massive areal damage, exploding barrels are one of the most ubiquitous objects to be found in games. The most common methods of ignition include shooting and throwing. Exploding barrels are usually distinguished from the non-exploding kind by a conspicuous red tint.
Everything you need isn't always spelled out for you on the map. Sometimes even the map is not there till you go explore it.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a woman.
An industry game design convention that's appeared in many games over the years. The fetch quest involves sending the player out to collect a certain number of items, and return them to complete the quest. A staple of the RPG and Adventure game genre.
The last boss you face in a game, usually representing the final climax of the game.
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