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    Tango Gameworks

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    Shinji Mikami founded this Japanese studio with 12 others, but they hope it will grow to over a hundred people in due time.

    Tango's project is codenamed Zwei, has survival horror elements.

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    Icemael

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    #1  Edited By Icemael
    http://andriasang.com/con0sm/mikami_zwei/ 

    Shinji Mikami formed Tango Gameworks over a year ago, but we've heard little since. The veil has at long last come off the studio's mysterious project... a little, at least. 
     
    Famitsu reveals this week that the game is codenamed "Zwei." In an interview with the magazine, Mikami reveals the game to be packed with Mikami-like survival horror elements. 
     
    Mikami is directing the game. This is his first project as director since 2010's Vanquish. 
     
    Development is currently at an early state, Mikami also reveals.


    This is great. I love horror themes!
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    SlightConfuse

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    #2  Edited By SlightConfuse
    Someone Call
    Someone Call

    Cool cant wait to hear more Shadows and vanquish were awesome, plus mikami and horror again.

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    Yummylee

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    #3  Edited By Yummylee

    Fucking.... just.... fucking fuck. This is the best news.

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    Icemael

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    #4  Edited By Icemael
    http://tangogameworks.com/project/index_en.html           

    Our latest project's codename is "Zwei" and it is a survival horror game.

    The above image is a collage of different environments we put together for this announcement and is intended to give a feel for the tone and the direction the production is taking. (However, neither the code name nor the image is intended to tell you exactly what is in the game.) 
     
    As a master of the 'survival horror' genre, Shinji Mikami is committed to making a game that is the realization of pure survival horror, an experience which he defines as one that pushes the limits of fear and exhilaration. He and his team at Tango are committed to attaining this vision.


    "I've found my focus and once again I'm striving for pure survival horror. I am being very hands-on to see that the quality is there. Rest assured." - Shinji Mikami

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    Video_Game_King

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    #5  Edited By Video_Game_King

    Here's to hoping that it's a remake of Panzer Dragoon Zwei to make it more like a survival horror game.

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    TentPole

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    #6  Edited By TentPole

    I hope there are dinosaurs.

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    Deathmachine117

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    #7  Edited By Deathmachine117

    Wait Vanquish was two years ago ? Jesus time flies

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    MikkaQ

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    #8  Edited By MikkaQ

    A survival horror strategy game, Herzog Zwei 2!?

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    Icemael

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    #9  Edited By Icemael
    http://andriasang.com/con0um/mikami_zwei_graphics/ 

    Said Mikami about the game's current state of development, "At present, we've at last cleared the initial phase. Regarding art creation, we're already getting a very good atmosphere. We're extremely confident about the graphics this time. Of course, we can't recreate the same quality as shown in these image boards, but we can deliver game screens with atmosphere that is close to this. There are still mountains of inadequate areas, though, so we'll have to work with the designers on brushing these up." 

    Mikami also shared some details about how the Zwei project began. Planning first began at the end of 2010. Mikami and his team spent the following New Years in a cooling off period, then started off the year looking at the project from an objective eye. They felt that what they had would work. 
     
    The Zwei name is just a codename. Famitsu asked if the title has been finalized, but Mikami responded that it's still undecided (based off his response, this does not seem to be a case of holding back on the info -- the name appears to actually not be set). Zwei, which Mikami noted means "2" in German, has hardly anything to do with the game's content. "It just sounds cool." 
     
    So we know Zwei will be survival horror. Famitsu asked Mikami what this means to him. Survival horror, responded Mikami, is something that is created atop a fine balance between the fear players feel and the feeling of accomplishment they feel of overcoming that fear with their own power. It's not just about scaring the player, but it is, as the name says, "survival horror." When thinking of horror games as entertainment, the ability to overcome and crush the fear with your own hands is the thrill of games. For Mikami, this thinking is something that has not changed since he made the original Resident Evil. 
     
    With Zwei, Mikami said that he's aiming for "pure survival horror," something that brings together all the elements that he considers survival horror.

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