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    Team Fortress 2

    Game » consists of 12 releases. Released Oct 10, 2007

    The long-awaited sequel to the class-based first-person shooter Team Fortress Classic sports a unique cartoony visual style, more accessible gameplay, and a very large amount of updates and new features since its original release.

    Any pyro airblasters out there?

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    Rockanomics

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    #1  Edited By Rockanomics

    So for my friend, TF2 is pretty much all about getting reflection kills with the pyro, and we discovered something.

    He was convinced you couldn't reflect arrows, I assumed he was right until I had mine reflected once, then I reflected some myself.

    So we went into our server to try it and we could not do it for the life of us. We went into another server and it was easy as pie. Also we could knock back eachother's flares where we thought it impossible before.

    Any reason why this would be impossible in once place and not the other?

    Also, pyro rocket jumping. This isn't me or my friend, just some video another friend send him, but I did learn how to do said jump shortly afterward.

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    Emilio

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    #2  Edited By Emilio

    I think before a certain update, it wasn't possible to reflect arrows.

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    Hamz

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    #3  Edited By Hamz

    I think they did just recently update it so arrows can be reflected, could be a small bug or perhaps you're doing something wrong?

    Either way the Airblaster flamethrower is pretty top notch!

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    Rockanomics

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    #4  Edited By Rockanomics

    It must have something to do with the server then, it was acting strange anyhow. Thanks

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    Kouerson

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    #5  Edited By Kouerson

    Reflecting any projectile is always satisfying. Mostly because it leaves the opponents incredibly hapless.

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    emnii

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    #6  Edited By emnii

    I never use the backburner because I find the airpoof so useful. Soldiers are always caught off guard by their rocket coming back straight into their face!

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    Scooper

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    #7  Edited By Scooper

    I have like 6 backburners now and still won't use one.... unless ofcourse there's just a bombardment of pussy scouts. The airblast is just too cool.

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    dartagnan

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    #8  Edited By dartagnan

    pyro takes no skill whatsoever

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    MattyFTM

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    #9  Edited By MattyFTM  Moderator
    @dartagnan said:
    " pyro takes no skill whatsoever "
    The pyro takes no skill to be average. It takes lots of skill to master.
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    mracoon

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    #10  Edited By mracoon

    You can also set arrows alight with a Pyro's flamethrower. I did by accident and it was one of those really cool moments.

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    Scooper

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    #11  Edited By Scooper
    @mracoon said:
    " You can also set arrows alight with a Pyro's flamethrower. I did by accident and it was one of those really cool moments. "
    I had a sniper shooting some fire arrows at me and I was so puzzeled as to how he done it, my mate said he was hacking, hahaha.
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    dartagnan

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    #12  Edited By dartagnan
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    MattyFTM

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    #13  Edited By MattyFTM  Moderator
    @dartagnan: Time Played ≠ Skill.

    That guy is obviously very skilled, and the average player, no matter how long they have played as pyro, is no-where near as good as that.
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    Scooper

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    #14  Edited By Scooper

    Let's stop with the "You need more skill to play this blah blah", it just makes everyone look bad. Everyone's got skills but sometimes in different areas. For instance I can't for the life of me play Scout, I miss nearly all my shots before I'm always moving around not waiting to shoot. On the other hand I'm not a bad Demoman which requires planning and being able to set up traps.

    2 vastly different skills yet you can't just put a number on them or something and judge to see what class needs more skill over another.

    Someone could say "you need more skill to play Scout!". What happens if that guy can play Scout but not Demo. How is that possible? He has more skill! Stop talking about skill as if you could hold a certain amount in your hand.



    Ps. Disregard all that I'm rambling.

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    stephengotlost

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    #15  Edited By stephengotlost

    That's me!
    I think the BackBurner is usually more useful, but the airblast is way too much fun to use. Deflecting rockets, bombs, and jars of piss never gets old. In addition, I love airblasting people off cliffs and juggling them in the air.

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    deactivated-596b8044e5f9a

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    Running in and blasting medics away mid-uber is lots of fun.

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    Forcen

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    #17  Edited By Forcen

    I played sniper today, i threw a jar of pee at a pyro, and got it airblasted in my face. Next second i was mini-critted down by the pyro.

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    Turtlefuzz

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    #18  Edited By Turtlefuzz

    I'm not one for t he BackBurner, considering that the Flame Thrower is already extremely powerful and doesn't need the extra crits. The airblast is so useful, I'd trade crits for it any day.
     

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    Ineedaname

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    #19  Edited By Ineedaname

    Apprently a scout can jump of those arrows aswell though, I've never tried.

    I'd also like to add I don't rate that player in that video at all, he says he had 33hours, I could make me look pro with that much game time.

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    Damolition

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    #20  Edited By Damolition

    33 hours is not a trivial matter, combine that with time spent as other classes and you have a winning combination.

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    dartagnan

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    #21  Edited By dartagnan
    @Damolition:

    Exactly, anyone with a basic understanding of the game can do extremely well.


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    Termite

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    #22  Edited By Termite

    Well, many of the regulars on the server I play on that play pyro always use the regular, airblaster flamethrower. It's just more useful overall with the getting people off points, juggling ubers, and reflecting stuff. I don't play pyro much myself, but I can say that I find an airblasting pyro 10x more annoying than a backburner.

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