Anyone going to get it? It's five bucks, so I am definitely going to grab it. Looks interesting, if anything. Though, I heard somewhere that death is permadeath. I'm not sure how to feel about that depending on how long the game is.
The Binding of Isaac
Game » consists of 4 releases. Released Sep 28, 2011
A twisted twin-stick shooter from one of the designers of Super Meat Boy. Players take control of Isaac, a young boy who delves deep into the dungeons of his basement as he is hunted by his deranged mother.
This game is available in a few hours
Buying it the moment it hits Steam, hopefully it won't have the plethora of problems SMB had at launch.
@49th said:
I'm still not sure what the game is.
procedurally generated Zelda 1 dungeons, but creepier.
It should have been out at 10:00am this morning. I heard the price will be $5.00.
I've played about 6 hours of it and it's pretty fun. The art, music and humour in the game is worth at least trying it out.
Do you like Nethack (random dungeons and items), Zelda (level layout) and/or Smash TV (4 directional shooting)? Then you'll probably enjoy The Binding of Isaac.
@BeachThunder: Wow, that trailer is haunting. Reminds me of an audio book or something. Which is a good thing.
Welp, still waiting. Would've liked to play a good chunk of it before going to bed but the soundtrack will have to suffice.
http://dbsoundworks.bandcamp.com/album/the-binding-of-isaac-2
Super Meat Boyish levels of awesome with a creepy aftertaste.
I'll pick it up when i've got less things to play, seems okay.. looks no where near as deep or fun as SMB though, seems like a standard indie that requires joy2key/Xpadder.
Just bought the game after listening to the soundtrack for the last hour or so.
Now to see if the actual game is as good as the music.
I just generated a slot machine with a tarot card, got a pill from the machine that made Isaac fart bombs all over the place and involuntarily destroyed the slot machine :(
Picked it up as soon as it unlocked. Didn't get a chance to play very much of it because of some schoolwork, but what little I did was a whole lot of fun.
Also, PICK UP THE SOUNDTRACK!
What a fucked up little game. It is a great deal of fun, but the soundtrack and the enemies are really weird and a bit creepy. My biggest complaint is that everything is basically activated by walking to it. So one time i killed a boss and the door for the next stage was next to a door with a chest in it, and issac automatically jumped down to the next stage. It is an easy fix.
Also its a great pick up and play game. If you want something that you can kill 30 mins with quick this is your game, its great.
Bought it - I've had some fun, but getting a little turned off by the difficulty/randomness. Super Meat Boy was difficult, but in small chunks with measurable progress and the ability to get better at it with practice. This is more randomly walk in a room and ten things shoot you to death and hope you get good items. When I was able to upgrade my weapon and health quickly I had a good run, but I've also had some runs where I've gotten little to no useful upgrades and run into a boss that's basically impossible.
I understand it's a roguelike, but I didn't expect it to adhere that closely to the formula when I heard it was coming by part of the team that came from the well-designed genius that was SMB.
MAN, this game is tough...made it to the final boss after about 5 tries, and died. Awesome music though.
@FreakAche said:
Is this game as stupid hard as a lot of other roguelikes are? I've played a bit of Powder and found it to be quite hard.
Yes. It's a roguelike only instead being a turn-based it's action/reflex-based. So I'd argue it's probably even more difficult than normal RPG roguelikes, as you can't even plan out your moves, you normally don't have that many options besides dodging and shooting, and it's pretty easy to go from full life to dead if you run into a particularly difficult room or boss.
I've played through about 8 lives so far and haven't made it past the first area, through some combination of lacking skill, luck or inherent difficulty.
ETA: Never mind. I just discovered what I thought was the first area was actually the entire game? I mean, the game is 5 dollars, but that seems kind of short for a procedurally generated dungeon type game. There appears to be a lot of extra hidden items and stuff at least.
I haven't played the game. To those who have:
Do you guys think the "roguelike" descriptor that comes up nearly every time the game is mentioned is justified, now that you've tried the game? All the video of the game that I've seen leads me to believe that it's really just "Smash TV with RPG elements, and random maps, and the maps look like Zelda." Since the movement is real-time instead of turn-based, it seems like it would make more sense to compare it to an action-RPG like Diablo than a roguelike. Or don't compare it to either, and just call it "RPG Smash TV with random Zelda maps."
@BisonHero said:
I haven't played the game. To those who have:
Do you guys think the "roguelike" descriptor that comes up nearly every time the game is mentioned is justified, now that you've tried the game? All the video of the game that I've seen leads me to believe that it's really just "Smash TV with RPG elements, and random maps, and the maps look like Zelda." Since the movement is real-time instead of turn-based, it seems like it would make more sense to compare it to an action-RPG like Diablo than a roguelike. Or don't compare it to either, and just call it "RPG Smash TV with random Zelda maps."
There's not really anything about the game that could be considered an RPG; unless you consider Zelda to be an RPG...
I guess Roguelikelike would perhaps be more accurate, much like Spelunky.
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