@humanity: Yes, to an extent. While some of the enemies become somewhat pushovers, those same enemies in a few instances (there's an enemy that has a safe box for a head if you know what I'm talking about) will come back within a few seconds, so it's still about doing things in good timing as you'll have to pull levers by tapping A, or 'cross' on the PS4 really fast for instance. The bosses however and chainsaw dudes are extremely easy and there was never a moment in this playthrough that I lacked ammo for those things. I actually wanted more of a challenge from them once I killed them just in terms of hitting a weak point or something, where I said 'wait, that was all?' Still, I took pleasure in knowing I could just walk up to those hideous creatures and blast them several times until they were dead. In almost all cases, it took me by surprise that I killed all the enemies and bosses so easily.
There's one part of the initial playthrough that seemed almost kind of cheap which is at the end where they throw waves of enemies at you. Like many other instances earlier in the game, though the sense was heightened here as it was a lot of running around, trying to find ammo and making shots count, this time it was a breeze and almost all that feeling of intensity was absent. I died a few times from what I remember, thinking 'how am I supposed to beat this?', and on this playthrough, the thought of dying wasn't even a thing. You'll still run around, but it's simply to get into the best position to kill them or to evade them from getting close to you. Picking ammo up is just extra. The number of enemies in that part seemed like less than the original time too, but it wasn't. There's a crossbow in the game that you can just keep refilling the ammo on the spot as long as you have the tools for it, which you pick up from dismantling traps through the game. That's what I used in this instance and it's the reason why it seemed shorter as enemies bunch together, and you kill them all at once. I'm wondering if I could have just done that the first time...
With the shotgun, normal dudes can take up to two hits even with it maxed out if you don't hit them in the right spot, so it's best to get real close to them, like one and a half arm lengths away, then shoot them in the chest/face area. Weirdly, there are dudes that wear masks, so shooting them in the face isn't advised, but I shot them in the groin area with the pistol and it killed them in one hit sometimes. It's also preferable sometimes to either kick them when they're down or just use a match. There are some enemies that will wildly sway their weapon around if you get close and they're still alive. Using a match is not necessary though. I'd say yes to your question, but it might also eliminate some of the challenges. I think it's more realized as the game I wanted to play though.
The game didn't feel as jarring on the second go and felt a lot more like the shooter it could be, with different horror elements in there that were good on variety. It's kind of disappointing, but it really seems the game benefits with a second playthrough. Honestly, though, the game could have been more intense if they made the weapons weaker, but gave you twice as much ammo since you'd have to evade enemies more. Like I said, there was a sheer lack of challenge in moments that could be identifiable as 'hard' parts in the game, and those things should be experienced to some extent because it could otherwise become forgettable. If the game was played on the initial playthrough like I just did with this one, I might be disappointed in another way, but it was certainly more enjoyable and less frustrating than the previous time.
It's not a weapon I used too much unless it was on tough guys that took some hits to kill and could kill you quickly, enemies bunched up, or one time a door opening and closing with dudes in it that shot out, but upgrade the crossbow weapons explosive ammo type. By the end of the game, the only gun I didn't have fully maxed out but nearly did was the revolver. I didn't use it once. It's weird, because killing guys gains a lot more green gel to upgrade, and yet initially killing everyone could be a waste of ammo making it seem like upgrading is way too slow. I'm wondering if the point of the game is to upgrade and then play it again. Okay, sorry for the long response!
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