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Game » consists of 3 releases. Released Nov 06, 1997
Running at 60 FPS is standard for arcade & PC games, but hardware restrictions of consoles often force developers to aim for lower framerates in order to preserve visual detail or allow greater scale. 3D console games hitting 60 FPS are thus uncommon, though the trend of re-releasing games on newer hardware has technically resulted in more 3D console games hitting 60 FPS.
Action RPG (Action Role-Playing Game), also known as ARPG, refers to RPGs (role-playing games) that use direct, real-time, reflex-oriented, action combat systems, instead of the more abstract turn-based or menu-based battle systems.
A hybrid of the Amnesia and Immortality concepts, an Amnesiac Immortal is an immortal who has lost his/her past memories. This could mean that they've lived so long that they've forgotten about much of their past, or that they may not even be aware that they are in fact immortal.
This concept occurs in many RPGs and Sci-Fi games. The Ancient Advanced Civilization Technology is often a giant weapon (Halo Rings, Giant of Babil, etc.) that becomes a major plot focus in the stories of these games.
A protagonist who lacks some or all of the qualities traditionally seen as heroic.
The inverse of an anti-hero. An anti-villain is a villain that portrays him/herself as someone who is just and altruistic while is secretly working towards an otherwise nefarious and villainous goal. Common archetypes of anti-villains are politicians and religious figures who craft a wholesome and good-natured image to hide their evil intentions; this may even sometimes include doing good deeds, but only as a temporary measure to potentially further their true ambitions.
Video games stories with a bad ending or endings, in which the primary conflict is unable to be resolved and/or a bad fate befalls the protagonist.
When a character is naked, but does not have nipples or any form of genitalia.
Games that let you choose the path you take through the story-line.
Hand-drawn or computer-generated animation.
Sometimes the writers will deliberately slip the title of the game into dialogue to show off how witty they are.
While modern chemistry defines 118 atomic elements, video games more often deal with classical elements as described in ancient philosophy, mainly fire, water, earth, and air. In many games, each element is stronger against certain elements, but weaker against others.
Due to crafty camera angles and conveniently placed objects in the environment, the nudity in the scene is obscured from view.
A non-interactive sequence within a game most often used for plot advancement.
The concept of a helpless female character in desperate need of rescuing by the protagonist, in most cases from a villain, or from a form of impending doom.
One or more events from someone's past that negatively affected them. Plenty of video game characters have such pasts.
"Dear Diary, this entry is addressed to myself, given that soon I will likely suffer a bump to the head, drink a mysterious substance, be attacked by a psychic, or do one of many other things that can cause me to forget about what it is I'm writing right now."
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
The main character of the game is a demon.
Dialogue trees are a feature through which the player selects responses from a list of choices, eliciting reactions from NPCs and determining the path of the conversation and story.
A physical confrontation between two opponents without any outside interference.
Carefully exploring a large, labyrinthine area full of enemies (i.e., a dungeon) in the hopes of finding treasure, leveling up, or completing a specific task. Having their roots in tabletop games, video game dungeon crawls are found almost exclusively in RPGs.
A theme used very often in fantasy and sci-fi settings is that of a brutal, totalitarian empire or kingdom whose armies oppress the common people. Evil Empires appear under many names in various game worlds, including simply "The Empire".
Somewhat of a cross between Amnesia and Insanity, this is where a character replaces their own real original identity with a new false identity (i.e. a false reality/persona/memories), usually caused by either internal psychological trauma or external brainwashing.
An alluring female who uses her charms to seduce men with intention of using them to further her own intentions.
Floating Islands are land masses (anywhere from island size to continental size) that float either by the use of magic or some other force.
Video games that are based on comic books, manga and graphic novels.
You've made it to the end, but you can't get back to the title screen. You cannot skip the ending image. The only options are turning the console off or hitting reset.
This concept involves a character of the hero archetype that at some point in the storyline, turns against the forces of good and becomes evil or is revealed to have done this in secret at some point in the past.
Whether a character never ages or is invincible, immortality represents the inability to die. Sometimes this is a blessing, sometimes it is a curse. Either way it usually makes for an interesting game mechanic.
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