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Game » consists of 7 releases. Released Jun 05, 2008
Despite the laws of physics and the disintegration of other article of clothings, these pants will always endure, for the sake of the children.
Take an item and throw it at the enemy.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
A Knock out or KO is when, example being a fighting game, one of the players is sent into a state of unconsciousness.
These games are based off of established licenses, such as movies, comics, or TV shows. Examples are the James Bond 007 and Spider-Man franchises.
Loading Screens are specific screens that are displayed while a game is loading resources so that the player has something to distract them while the game loads. Loading Screens can be images, text or even mini-games - and sometimes a combination of all three.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Armed forces. The arm of government that deals with fighting wars and protecting a nation from external or internal threats
The ability to influence and control the thoughts of others.
An opponent that typically appears around the halfway point in a level. Mini-Bosses are more formidable than the average opponent, though normally not as tough as the end-level Boss.
These are often a departure from the conventional gameplay of a game. There have also been compilations; games including only minigames. The Mario Party series has a lot of minigames, too!
The minimap is a small, simplified version of a larger map. This plays a vital role in many games, especially Real Time Strategy, where it is important to have an overview of the entire map.
System in games that are used to alert the player of law enforcement attention and pursuit towards them.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
Over-the-shoulder is a camera view point popularized by Resident Evil 4 that is featured in most modern third-person shooters and third-person action games.
Whether they're getting in the way while you're walking or driving, you always feel the need to trample them.
Physics play an important part in this game in solving puzzles and/or combat. Notable examples include the Gravity Gun from Half-Life 2, and the Force Powers from Star Wars: Force Unleashed.
Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
Simulating the effects of a great variety of poisons, toxins, venoms and nerve agents can lead to many unique and interesting mechanics. A classic trope in games, Poison usually deals small amounts of damage to health over time.
The ability of a character to jump from pole to pole. An example being in "The Incredible Hulk" where you can earn an achievement for jumping on all the poles at the World Trade Center without touching the ground.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Many games feature CG cutscenes that are usually created by an outsourced group. Generally, these types of cinematics look better than the actual game.
A pseudonym is a fictional name that is different from the owner's real or legal name. They can be pen names, secret identities, or even alternative names because their real name is unpronouncable or shouldn't be said.
Quick Time Events show up in all sorts of games as an attempt to make cutscenes interactive. Press the buttons displayed on-screen before time runs out, or else.
Games that have an open gameplay structure that allow players to interact with the world as they choose.
Crunchy frozen water fallen from the sky. Many games feature a snow world, a snow level, or otherwise-connected regions of wintery landscapes.
Featured mainly in fighting games, special attacks usually require more than just pressing a button to activate. They are usually unique or at least varied between characters.
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
Like a critical hit, this is a special action invoked from certain attacks in games or caused randomly on attacks by a character's statistic. It causes opponents to lose the ability to attack back for a certain period of time, and usually invokes the hit character to go into a special animation.
When the player character can execute a jump that is higher or farther than their normal jump. This can require holding the jump button or performing some different control input, and can be limited by energy or a cooldown.
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