Power Bombcast: The Skin Doesn't Quite Fit
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Game » consists of 8 releases. Released Feb 14, 2014
A form of maneuverability that allows the player character to swiftly turn 180 degrees, now facing the opposite direction.
Audio logs are short voice recordings that a player comes across within a game that helps inform the player of the game's story and characters.
The most prestigious awards in the British videogame calender, the BAFTA Video Game Award honour the achievements of the best game developers and their games.
Enemy distraction is a mechanic that allows the player to make enemies change their attention elsewhere by creating a diversion.
Receiving damage or dying as a result of falling.
This concept is for games where at least one of the main characters is female.
Slow walking is when the player character can not move at full speed and is restricted to a slow walk, usually while talking to someone.
A rare few console games will provide a setting that allows players to lock the frame rate at 30 frames-per-second. This is typically for console games where the frame rate is able to rise above 30 but isn't consistent. However turning the setting on may also sacrifice vertical-synchronization in the process.
A heads-up display is a graphical overlay of vital information used in most modern games.
An umbrella term for any sexual orientation or gender identity that is not straight.
When monsters in a game can turn on each other after an accidental injury and fight to the death instead of focusing on the player, or when some of the player's enemies also hate each other, and will attack each other on sight.
Some action-oriented games make use of motion capture technology to make character's movements realistic.
An in-game mode which allows players to pause the action on screen and manipulate the camera to take a screenshot. First seen in Gran Turismo 4.
A follow-up to a game or movie that takes place before the events of the previous installment or installments.
The act of gathering various discarded or scattered supplies for use.
Downloadable content is sometimes released as its own standalone product, without requiring the base game that spawned it to play.
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