Much like my last post where I asked folks here on their suggestions for improving the MMO genre, it seems like this could be a good time to ask how we fix the Legend of Zelda series. Over the years ever since Ocarina of Time the series has fallen into a number of tropes and cliches that critics of just about every publication and players alike have become aware of. For example the dungeon format of finding a new weapon and using that weapon on the boss and a few other things that some folks feel make each game feel like the same scenario with a new coat of paint. Of course there are those that would argue that if you took away these elements then it wouldn't be a Zelda game anymore. So what do we do about this? What possible solutions can there be to make the series fun and exciting and maybe not as predictable?
My personal suggestion would be to make things like a tutorial optional. Ever since OoT there's been a lot more of the game simply holding your hand for the first 30 minutes or longer which to me just makes it feel like their kinda beating the notion into your skull about Z targeting. Now granted the first time we played a 3D Zelda we weren't sure what to expect out of the controls. However in the following games for those of us who could figure things out, we shouldn't have put up with an hour long sequence of being told what to do and how to play. Just I remember a time when you could simply experiment with a game and figure out things on your own. You could get to playing the game right away without having to worry about a village of inane characters who pretty much act like a manual! If someone wants to be told how things work, then they can have the option of going through a tutorial on how to play. For the rest of us, let us figure it out and stop insulting our intelligence.
That's my two cents folks. What are your suggestions?