@MooseyMcMan said:
Fix what? I loved Skyward Sword. The only thing I would change would be to add voice acting, and frankly, that's a minor complaint.
I bet you wouldn't mind if they took out the extreme hand holding and made the talky bits a bit more elegant (as in don't make you push the A button repeatedly in the hope of moving the conversation about the thing you figured out 5mins ago drag on even longer)
@Atary77 said:
My personal suggestion would be to make things like a tutorial optional. Ever since OoT there's been a lot more of the game simply holding your hand for the first 30 minutes or longer which to me just makes it feel like their kinda beating the notion into your skull about Z targeting.
This! (btw, 30mins? you mean 3 hours^^)
They really need to fix how they present the story elements. Their stories in themselves aren't bad, they're just badly presented with those text boxes that won't end. Also, NPCs should be voiced from now on (this would fix that problem with the text, btw).
They have to STOP overexplaining EVERYTHING. This seriously has to happen!
I'd also like it if they tried to integrate puzzles and items more "realistically" into the world. As in, instead of finding a map or "boss keys" that are inherently game-y, maybe do something that would make sense in the world (e.g. instead of using a key, have the way blocked by a huge tree which you have to burn with a big fire -> you have to create a big fire by using stuff from the environment.
No more collect-a-thons for the sake of collecting. Make me WANT to go out and find something. Maybe have me track down specific characters which I'd have to fight and making those fights hard (swordfights or something like that).
Go deeper with the basic upgrade system from Skyward Sword. Allow for optical tweaks of Link's gear maybe.
Include a quest log for sidequests! (Skyward Sword kinda has that in the form of the hint system when you check out that helper stone thing next to the training area, it lists your current and completed sidequests ... but it's far from convenient)
Ever since Ocarina of Time was first announced, I've been dreaming of having to fight through deep, foggy woods (like a 3D version of A Link to the Past's "Lost Woods"). Hide behind trees, pick off enemies with the bow, hide in a bush and do a stealthy takedown on an enemy.
Do a completely unconventional setting like a futuristic Hyrule with machines (fight a Metal Gear at the end! :D)
Implement a few (really just a few like 2-3) branching story paths. Link has to make a choice that drastically affects the game world and where the story is going. No full on conversation system but just certain key events that go either this way or that way (like: the King of Hyrule has been poisoned but going out to find ingredients for the antidote means there is no time to stop a group rebellion from happening in a nearby kingdom which results in a war or something; alternative: letting the King die, prevent the war situation but now there is no ruler, the moral of the people is down and the knights who are supposed to defend the town crave for revenge and go after the random evil dark force on their own volition, leaving the town defenseless and Link has to deal with that or the place gets run over by evil dudes.
Bring back the overworld (but not empty). Always have there be interesting enemies to fight, change weather. Make your story progress visible (help save the kingdom or whatever, have the town expand (á la Terranigma), move people from a small village into town and have village taken over by thieves (that abandoned village in Twilight Princess comes to mind)
Don't have the player start at 0 with just a sword and usually no shield. Let's start with sword, shield and maybe a bow for varieties sake
On a visual level, maybe take the artstyle even further. Make the impressionistic style more extreme, like the concept art shown at E3 09.
Be open to inspiration (and evolutions) from other games! Dashing and mildly-Assassin's Creed style wall climbing are a good first step in that direction.
Put Zelda in a more action oriented role and have her fight alongside you for a significant part of the game (not just boss battles or specific puzzle sequences)
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These are some of the things I'd really love to see. I realize most of these things will probably never happen or at least not all at the same time but I'm always excited what they cook up with a new Zelda game!
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