Common Criticisms of THE ORDER:
Lacking depth in gameplay.
Shallow Story
Not enough player interaction
QTEs
More focused on telling a story than allowing players to have more direct control
Game Length
Common Praise for GONE HOME:
Great and innovative story.
Interesting and deep characters.
Innovative design, that relies more on contextual action than actual gameplay.
Walking.
Now I have no real issue with the style of GONE HOME, yet the fact that critics would praise such boiler-plate narrative contrivances, lame and shallow characters, and non-existent gameplay, and yet in the same breath tear down THE ORDER is perplexing. Mostly because THE ORDER is leaps and bounds more interesting. It is doing such revolutionary things with cinematic concepts, and tying them in to some very solid and sometimes exciting gameplay mechanics. The visuals and voice acting alone are worthy of a more measured discussion than has been the trend in almost every review I have read. The people who work at Ready at Dawn have laid the groundwork for a solid and exciting future in cinematic gaming, and yet all I hear is length complaints, and surface level criticisms of narrative, made by people who enjoyed the story of GONE HOME.
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