I saved the baby because why wouldn't you? He's right there in front of you. My guess is he didn't die no matter what, but yeah...
Covered for Luke, although really, I pretty much flipped a coin on this one. I knew if I went out there he would fall in and take me with him, I would get out of the water and he would die. Hadn't seen Bonnie being so pissed at me for leaving Luke behind though, which at least somewhat justified her leaving with Mike and Arvo... Although as someone else pointed out FUCK THAT TWO-FACED SNITCHING ASS BONNIE. Oh so she's going to be mad at CLEM for not throwing her life away trying to save Luke after all of the shit she has done? After doing nothing for the group other than giving Clem a fucking jacket? Yeah, thanks asshole, hopefully that wench won't pop up again. Good ridance...
I yelled for help when Mike, Arvo and Bonnietried to flee. Really this choice highlights the main problem with Season 2 which is, that some character actions only make sense if the player has made certain choices. So in my case, it made sense that Arvo shot Clementine. She had stolen his medicine, not really done a whole lot to stop Kenny from being a dick to him and now she's screaming for Kenny and Jane. It felt more like a gut reaction from his side than anything else. If you did help him earlier that whole character falls the fuck apart, at that point he's only being angry at you for plot convinience.
I shot Kenny. Look you guys, Kenny is a dick. He has always been an insufferable ass, incapable of rational thought and he's a small minded racist to boot. But, as a character I think he by far has been the strongest of the supporting cast both in Season 1 and 2. Because he felt like a real person. A person I didn't like the slightest, but that's fine. I really enjoyed having him back for Season 2, because he was the only character who felt like more than a plot device. I mean, I think Jane is a great character, but her purpose as a plot device is clear as day: She's supposed to distance the player from the rest of the group. As of such I thought this was a great end for Kennys arc. It was obvious he had reached his breaking point, and even though Janes decision to play with his emotions was cruel, she did have a point. At that point, Kenny didn't care about you, he didn't care about Jane, he probably didn't even give a crap about the baby. He just wanted to see the world burn. So I put him down. His monolouge at the end was extremely powerful and made me feel like I had done the right thing. What a great fucking character.
I forgave Jane but pretty much only because leaving her would leave me with having accomplished absolutely nothing this entire season. Which might have been fitting. But I thought Clem would stand a better chance with an ally, who at least trusted her.
I let the family in and of course one of them is armed. It really hammers the point of this season home. That Clementine can't trust any one, yet she has to rely on them, because she can't make it on her own.
Overall I'm of two minds about this season in its entirety. On the one hand I like what they did with Clementine as a character, Kenny was great to see make a comeback and the relationship between Jane and Clem was great to watch blossom. But the rest of the characters didn't get enough screen time (so to speak) to let the player develop any sort of connection to them, mostly because the plot was in such a hurry to get to the next big plot twist. I don't think there was a single time in this entire season in which you were just let loose in a big environment to just talk to people and get to know them. And like I pointed out before, a lot of the character interactions and actions only made sense if the player had made specific choices.
And what was with that Carver side plot? He was a bad knock-off character of The Governor (who is the worst villain to ever grace TV, don't know if he is quite as bad in the comics), he pretty much does nothing but stand around and waste time so that Telltale could get 5 episodes out of this season. That and when Kenny mentoined Wellington, I had no idea what he was talking about, since I had long forgotten about that place ever getting mentoined. I guess that ones on me though.
If I would have to rate Season Two, I guess I would land on 3 out of 5. Telltale either needs to make their next game more interactive or really ace the storytelling and characters. This entire season just felt half assed from beginning to end, with a couple of highlights. I still enjoyed my time with it, more so than Wolf Among Us, but I'm certainly not going to just blindly buy a season pass for the next batch of Telltale Games. They're going to have to win me over again, and I somewhat doubt that is going to happen with their ressources spread over 4 or 5 games.
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