I'm glad they made an excellent multiplayer game. I almost never play the SP campaign in titles like Battlefield, and as scum-baggy as it is, I sometimes wonder if problems with the multiplayer would have been addressed if they weren't pumping so much cash and effort into a boring sequence of set-pieces I'll never play.
I know, I know, SP and MP components are generally handled by separate teams and it's bad logic to assume that money not spent on the SP would somehow make the MP better. But there it is.
That said, I was a little disappointed by Titanfall's MP campaign. I honestly couldn't keep track of which characters were who, what side they were fighting on, or why I should care. In fact, after beating both sides of the campaign, I'm still not even sure what the central conflict of the game is other than a vague sense that the IFC corporation is shitty and acting like a bunch of cock-knockers. I'd say Brink (yes, Brink) did a better job of melding an MP experience with a loose story - which is a backhanded compliment to Brink, and a pretty serious slight against Titanfall.
I think it was a noble ambition, but cruddy execution. I'm all about cutting out bloated SP campaigns from my MP experiences, but I'd rather have nothing than some confusing half-baked radio chatter filled with sci-fi action movie cliches. I mean, look at TF2. That is a game with ZERO story or logic, but supported by a rich world and background lore that they've slowly filled in over the years. It gives the game personality and characters to latch onto, but allows the game to be a game. I think Titanfall might have benefited from some more out-of-game content (a comic, web-series, whatever) and some more recognizable faces to give it's game some life.
Maybe that's the whole idea with the upcoming "live" action series. I suppose it would have been nice to see that first before the game came out, but if this is going to be a franchise that sticks around for years, it won't matter that much.
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