The Division, considering it is always online and focused heavily on that, especially in the intervening time since its release (no solo, story-focused DLC for instance), it should have been a game that put me off, but the setting, the third-person gameplay, and soundtrack, even the way it develops its backstory through collectibles was great to me. I'm in no way a person that plays online, and when I do, it's rare, and yet the game was my favorite game in 2016. The Dark Zone was an important aspect of the game from what I understand, and yet in the near (what I believe was) eighty hours of play time, I didn't once step in the DZ, but loved the majority of the rest.
What I want out of a sequel is for it not to be always online, as a choice anyway. I never felt it was necessary when you just roam the streets on your own. Just because it makes it faster to transition from solo play to multi-play, it isn't a good enough justification to disallow others to turn that option off. It'd be nice if they fleshed out the world more, putting more focus on story and characters. Lastly, I would like them to spend time creating a better variety of side content instead of it being there mainly for upgrading purposes. You go from district to district doing the same thing over and over, most of the time with the same bits of dialogue from NPC's; the only thing that differs is setting and the task givers having their own personalities. I think they could bring the best of both worlds for people that love playing on their own, and for people that love playing with others online.
I kind of want to go back to the game to just run around the world for a bit, maybe do some of the story missions. Oh, and about that, if they make the structure of the world similar, I would hope they number the stages because I found it quite hard to determine the order of the stages after I had finished them. I wouldn't mind going back through them again, but I didn't memorize the order, and I'd like to go in order of story beats.
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