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An industry game design convention that's appeared in many games over the years. The fetch quest involves sending the player out to collect a certain number of items, and return them to complete the quest. A staple of the RPG and Adventure game genre.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
Whenever there's a new Pixar, superhero or Harry Potter movie they have to make one of these.
An Xbox 360 and Games for Windows Live feature that lets you purchase and download full Xbox, Xbox 360, and PC games through the Live Marketplace.
Magical creatures made of stone, resembling the grotesque statues commonly part of Gothic architecture such as the Notre Dame cathedral in Paris.
A place were everything is unnaturally or naturally large compared to the protagonist.
Greatest hits is a general term for re-releases of games which have sold a certain number of copies, as part of a program managed by the console manufacturer.
Havok Physics (Havok) is a physics API developed by Irish company Havok and released in 2000. It is used in video games as a physics engine, allowing for realistic interactions between in-game entities.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Kart racers are cartoon-like racing games that often feature fantastical power-ups.
Games made for a younger audience, usually between 3-9.
Kinect is a camera and depth sensor-based peripheral for the Xbox 360 that allows users to interact with and play games using their whole bodies, rather than using a standard controller.
When a character grabs a ledge, in order to pull themselves up, or shimmy to the side until there's room. Mostly seen in 3rd person adventure games, but also in many platformers.
These games are based off of established licenses, such as movies, comics, or TV shows. Examples are the James Bond 007 and Spider-Man franchises.
Toys that come to life, whether in the form of lovable action figures with personalities of their own, or psychotic dolls possessed by the souls of deceased serial murderers.
Using gestures with the controller to control on-screen actions. Alternatively, these gestures can also be detected by motion-sensing cameras.
Games which allow players to interact with others over the internet.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
Passwords are codes used to save a player's progress, primarily during the 8-bit era and, to a lesser extent, the 16-bit era.
PlayStation Mobile was a software framework for the Android platform and PlayStation Vita, enabling users to download and play compatible games on PlayStation Certified devices.
PlayStation Move is a motion control system for the PlayStation 3 console, allowing for fluid control of objects in a simulated 3D space.
Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
A boss that players fight multiple times throughout the game. They usually follow the player as they progress.
Those creatures that go 'baa' and grow wool on their backs.
Characters who at some point possess the ability to shrink in size.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
Certain Game Boy titles included special enhancements available only when played on an SNES using a Super Game Boy adapter.
The act of traversing space while attached to a piece game geometry. Sometimes via a rope, or other grapple like object.
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