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Game » consists of 10 releases. Released Sep 15, 2015
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
A character in a game who has acted professionally, in movies, TV, or the stage.
When a game allows the player to pet animals encountered in the environment. Some games are all about this.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
Backtracking is the act of navigating through previously explored areas, usually for the purpose of progressing in an objective-based adventure game. Players who are lost may also backtrack to reorient themselves.
Video games stories with a bad ending or endings, in which the primary conflict is unable to be resolved and/or a bad fate befalls the protagonist.
A term for a humanoid creature with animalistic features which can comprehend everything from slightly feral humans to savage monsters with trace amounts of anthropomorphism.
Hiding items, rooms, and all kinds of things behind waterfalls is one of the oldest concepts in the history of games.
To render explosive devices safe.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
A long, usually ominous hallway leading into a boss fight.
A distinct and predictable pattern of attacks or movement a boss takes. This can be based in reaction to a player's actions or simply a stringent script the boss adheres to.
In video games, breaking the fourth wall occurs when a game becomes aware of its nature as a game, or when a character directly acknowledges the player.
Whether jumping, crashing, or being thrown, objects & characters traveling loudly through windows never ceases to be entertaining.
A style of gameplay where players must navigate a vast stream of projectiles.
A bullet pattern is a top-down or side-view barrage of bullets, in a repeating pattern, that the player must dodge (or in some cases the player must hit the bullets).
The dreaded Chimera was a terrifying beast that consisted of several animals combined into one. The distinct animal features were that of a lion, a goat and a serpent, though other variations exist.
A type of video game ending common in the 8-bit era where characters are just... hanging out on a cliff, usually looking into the distance in a resolute manner.
Written words that are used to describe sounds, sometimes used in comic book—inspired games, like XIII.
Comic Sans (also known as Comic Sans MS) is a sans-serif script typeface. Despite being one of the most maligned typefaces of modern times, Comic Sans has still managed to appear in video games on occasion.
Enemies who don't fight fair or flee when they're running low on health. Examples include Boos from Super Mario and those pesky goblins from Dark Messiah.
A sight placed on the HUD used to aim and provide a point of reference to the player when looking and interacting with the game world. Although they often aim weapons, they have a variety of uses and have appeared in many games in many different forms.
A non-interactive sequence within a game most often used for plot advancement.
A specific number that briefly floats above an enemy after an attack which displays the exact amount of damage the attack has done.
Sometimes designers add old-school things on purpose to enhance game design. These games tend to be heavily inspired by hardware limitations of older systems. NES, Atari 2600, and early computer platforms (DOS, Commodore 64, MSX, etc...) are common sources of inspiration.
Games that were made entirely by one person.
In a secret Room in the game's snow area, you find the Annoying Dog programming the game. toby fox often uses the Annoying Dog as an avatar or profile picture on Social Media.
Some games portray cutscenes as portraits of characters talking to each other.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
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