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    Vault 13

    Location » linked to 2 games

    A fallout shelter built by Vault-Tec beneath Mt. Whitney in southern California.

    Short summary describing this location.

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    Overview

    Vault 13 is one of the series of large scale fallout out shelters built by Vault-Tec before the Great War. The vault is located underneath Mt. Whitney in southern California.

    Background

    Construction of Vault 13 began in August 2063, and was completed in March 2069, making it the last vault to be completed on the West Coast. Although the vault was designed to house 500 residents in 100 living quarters, it was built to have a maximum capacity of up to 1,000.

    The starting budget for the project was set at $400 billion, but escalated to $645 billion by the end of construction. Requiring 3.98 gigawatts of electricity each day, the vault is primarily powered using geothermal energy with a General Atomics nuclear power plant as the secondary backup power source.

    Vault 13 came equipped with a supercomputer artificial intelligence that acts as the main computer control system. It also stores all necessary construction equipment, hydro-agricultural farms, a water purification system, and defensive weaponry for security staff. The vault was also supplied with an extra G.E.C.K. - Garden of Eden Creation Kit. However, there was a mishap that led to the extra water chip being delivered to Vault 8 instead.

    As with most Vault-Tec vaults, Vault 13 was also designed for a secret experiment. Its true purpose was to stay closed for 200 years and study the characteristics and effects of prolonged isolation.

    Fallout

    By 2161, the vault's water chip had begun to degrade. The ability to purify water was essential to the continued survival of the vault's populace, so the Overseer chose the Vault Dweller to journey into the wasteland and find a replacement. After locating Vault 15, the Vault Dweller dispatches word to Vault 13 that there may be a spare water chip in the derelict vault.

    Following the defeat of the Master's mutant army, the Vault Dweller returns to Vault 13 only to learn that he has been exiled by the Overseer. Some of the members choose to follow the Vault Dweller into the wasteland, while others remain behind with the Overseer. Once the Overseer's knowledge of the Vault-Tec isolation experiment was made public, he was tried and executed for his crimes.

    While the Vault Dweller and his followers would travel north and found the village of Arroyo, the vault dwellers that remained behind were hesitant to elect another Overseer. They instead chose to barter with the Brotherhood of Steel for a fully-functioning mainframe computer that could run the vault in place of a human being.

    Fallout 2

    Investigation of the abandoned Vault 13 by the Chosen One reveals the fate of those left behind. Sometime in 2242, the Enclave opened the vault and kidnapped its remaining inhabitants. Some time later, a group of intelligent deathclaws, trained and bred by the Enclave, found Vault 13 and established a community along with various wasteland humans.

    Following the Enclave's destruction by the Chosen One, the remaining deathclaw and human residents of both Vault 13 and Arroyo unite and found the hamlet of New Arroyo.

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