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Commonly found in fighting games, a super meter increases when either a character takes or gives damage (depending on the game). There are many variations on the super meter, depending on the franchise or game.
Flattening is taking something three dimensional, and somehow making it very thin almost two dimensional. It can be used for comedic effect or a character to use it to fight through tight spaces.
Hopping Chinese vampires that suck life force.
A character in a game who uses unorthodox moves, and who likes to play 'practical jokes' on opponents. This makes losing to him/her all the more humiliating.
The 1998 Electronic Entertainment Expo (E3) took place at the Georgia World Congress Center in Atlanta, Georgia on May 28-30.
The event of a character's flesh and organs disappearing so rapidly that they are fully skeletonized in a matter of seconds. Usually done for comedic effect.
Games that give the player only a limited amount of time to choose whether to continue or not. This concept is most often seen in arcade titles and their home ports.
Female ninja.
Potentially deadly in the real world, annoying and funny in the animated world.
Combos where constant inputs from the player aren't required. All that is required is that the first hit connects and then the Combo will play out until it is completed, or the player on the receiving end escapes.
A traditional Japanese board game also known as Japanese chess.
An In-Training/Baby II level Digimon.
A Rookie/Child level hawk Digimon.
An ankylosaurus Digimon. Champion/Adult Level.
When a game lets players grab enemies and throw them as projectiles. Commonly found in platformers, but also sometimes found in over-the-top 3rd person action games.
Many games feature storylines about wide, sweeping combat between three radically different factions.
A turbulent period of Chinese history following the fall of the Han Dynasty. Although it officially began in AD 220 with the founding of the kingdom of Wei, its starting point is often considered the Yellow Turban Rebellion that began in AD 184.
A characteristic present in game characters with a superior state of mind reflected in how they solve problems and their way of approaching situations.
While locking pirating users out entirely is the most common way for developers to curb digital piracy, some create in-game consequences designed to amuse, mock, impede, or oust players using suspected pirated copies.
The Puyo species appear as enemies in the Madou Monogatari series and puzzle pieces in the Puyo Puyo series.
As part of the Switch Online subscription, Nintendo offers a selection of SNES games through the downloadable Super Nintendo Entertainment System application.
A leaderboard is a way for players of any multi-player game to know where they rank within the game's community.
A Cover System is a gameplay mechanic that specifically governs the player's ability to hide behind objects to avoid detection or enemy fire.
Destructible cover is an increasingly popular feature in shooters, even those without cover systems. It is used to encourage creative tactics both in single-player and multiplayer.
A heads-up display is a graphical overlay of vital information used in most modern games.
Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
Games released coinciding with new hardware.
A destructible environment means the player has the ability to destroy his/her surroundings. This allows players to use the environment to their advantage.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
The opposite of open-ended gameplay, linear gameplay uses scripted events, Quick time events, cut scenes, and a restricted path to tell a story exactly how the writer intends, and control elements of the action.
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