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Game » consists of 1 releases. Released Sep 08, 2003
Games that feature co-operative play for 4 players.
Characters either begin with multiple outfits, unlock them through play, or purchase them as in-game items. These costumes are sometimes integral to play.
Bats, hammers, wrenches, maces, staves, or even brass knuckles. These are weapons intended for blunt trauma rather than cutting or slicing.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Often used as a catch-all term for any game's main story-driven mode of play, campaign mode usually refers to a linear sequence of levels with a continuous story and a definite conclusion, playable single-player and sometimes co-operatively.
Character Creation refers to characters created by players themselves, rather than developers.
Sometimes, rather than building a character model from scratch, a developer will sometimes use a real person as a template and use his or her physical attributes to create a similar character model to be used in their video game. In some cases that real reason will appear as themselves in games.
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
Cooperative play in games allows humans to play together as a team to accomplish a task. Instead of playing against a human opponent, the team must defeat an AI. Cooperative Play in some games also means 2 human versus 2 human, this occurs in some Billiards games. (Scotch Doubles / Doubles)
The ability to counter a move.
A destructible environment means the player has the ability to destroy his/her surroundings. This allows players to use the environment to their advantage.
Voice actors don't always get an NPC to represent them. Sometimes voices have no visible speaker.
Finishing moves are typically moves that end a fight in a traditional fighting game.
Greatest hits is a general term for re-releases of games which have sold a certain number of copies, as part of a program managed by the console manufacturer.
Guards guard stuff, block doors, and sometimes arrest you.
Video games developed in Japan but based on Western IPs.
A place to fall, often bottomless, usually resulting in death.
When a character that the player fights as a boss is playable elsewhere.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Professional wrestlers have appeared in loads of games over the years.
Games that include real photography on the game's cover.
These men and women are present to officiate sporting events and racing games. Notable referees in the article are: Lakitu, John Madden, Punch-Out! Referee and DJ Jazzman.
Classic form of numbering that gives things a more regal feel.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
A cloud of fine particles.
Video games that, for better or for worse, are based on an existing non-video game franchise. Usually drawn from movies, tie-in games have also been made about TV shows, novels, and even one-hit wonder pop bands.
Extra objects, characters, or content in a game that can only be accessed after completing a certain task such as completing the game, or by using cheat codes.
The greatest stage in all of wrestling. It's where it all starts and where it all ends.
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