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Concept »
Ambient Occlusion attempts to realistically depict the way light reflects off surfaces and radiates throughout an area.
Popular audio/video middleware tools developed by CRI Middleware, INC. Used in over 1,700 games spanning the PS2, PS3, Gamecube, Wii, Xbox, Xbox 360, PC, Arcade, DS, PSP and more.
CryEngine 3 is a game engine developed by Crytek for the PC, PlayStation 3 and Xbox 360.
A post-processing blurring effect used mostly by modern action games, particularly modern first-person shooters. Used to blur foreground or background elements to simulate a lens focus.
Ubisoft's proprietary engine based on a heavily modified CryEngine. Developed by Ubisoft Montreal.
A graphical effect used in video games where an object blocks light and around the edges of the object the light is significantly brighter than normal.
Luminous Studio is a proprietary game engine developed by Square Enix.
An all-in-one 3D game engine developed by Japan-based Silicon Studio.
An advanced shading model, including diffuse, ambient and specular shading, with per-pixel lighting. Developed by Bui Tuong Phong, it was introduced to gaming with the Sega Hikaru arcade system in 1999. Since the mid-2000s, it has been the most widely used shading model in modern 3D video games.
Unity is a multiplatform game development suite, designed from the start for the ease of creation. It's completely free to use with a pro version available for more advanced features and export options.
Developed by Epic Games, Unreal Engine 3 is the third generation of the Unreal engine, and is base for numerous games, such as Unreal Tournament 3, Gears of War and Roboblitz.
The fourth major iteration of the Unreal Engine from Epic Games. This engine is said to only be suitable for the 8th generation of video game consoles and PC hardware, though it is scalable to a variety of older platforms and mobile.
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