Game Mess Mornings 03/18/24
GrubbSnax
Balatro Royal!
Unprofessional Fridays
Bombcast Revengeance: Wrestling Game Mount Rushmore
Giant Bombcast
The Community Spotlight 2024.03.16
The Community Spotlight 2024.03.09
The Community Spotlight 2024.03.02
Game » consists of 2 releases. Released Nov 01, 1990
8-bit can be a reference to actual computing power, or it can be a retro look for videogames that want to recall a bygone era.
Part ad, part game. Advergames are designed to promote a specific brand or product, usually outside the game industry.
Some game characters just cannot swim. This usually means automatic death as soon as they hit the water.
A style of game that has platforming elements, but with more emphasis placed on fighting enemies than precise maneuvering through the level and its obstacles. Notable examples include Ratchet & Clank and early Ninja Gaiden games.
The continue is a classic gaming concept, and usually arises when the player "dies" or fails in the game. Usually some loss is tied to a continue, in a form of a "life" or something of other value.
Games that are designed to inspire the purchase of a specifically branded food product.
In-Game Advertising is the placement of advertisements for real-world products within the game, sponsored by companies external to the developer.
A situation where the player-controlled character loses their life immediately. The quickness of that demise is often a stark departure from the balance of power, and sometimes the rules, established by the developers during the rest of the game.
Video games developed in Japan but based on Western IPs.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Platforms conveniently moving you towards your destination to allow the crossing of large expanses which would otherwise be impossible to cross.
The PlayChoice-10 was an arcade console released by Nintendo containing ten Nintendo Entertainment System games per unit.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
This edit will also create new pages on Giant Bomb for:
Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.
Use your keyboard!
Log in to comment
Log in to comment