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Game » consists of 6 releases. Released Sep 09, 2001
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
An AI companion is a computer-controlled ally who follows and aids you through your adventures or who requires your protection. The AI companion's survival is often essential to game and story progression.
The value that determines how many events can take place in a character's turn in pure turn based combat as well as in the modern Fallout franchise.
First starting out as simple machines throwing stones, artillery has evolved greatly and is an important weapon in war.
A clone is a being created as a perfect genetic duplicate of another being, right down to the DNA.
An objective where players have to ward off enemies for a set duration.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
A feature in Game Boy Advance, Nintendo DS, and Nintendo 3DS games allowing linked multiplayer with only one cartridge.
The 2001 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 17-19.
A dark version of a game's hero, featuring many of the same powers. Usually wears black. Male evil twins often have goatees.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
A staple in both the real-time and turn-based strategy genres, Fog of War simulates the unknowns of the battlefield by covering areas of the map, to be progressively revealed by the player.
Many GBA game titles ended with "Advance" to indicate that they were for the Nintendo Game Boy Advance. This "rule" was followed by Nintendo as well as many third party GBA developers.
Grid-based movement limits players, and other entities in a game, to moving through the game world in increments of whole squares on a grid. It has been a common staple of turn-based strategy games since the earliest board games of antiquity. It was also used by early RPGs.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
Hotseat multiplayer mode allows multiple people to play the same game on one system. This generally only applies to turn based games such as Civilization IV or Advanced Wars.
Map Makers or Editors are built-in tools that allow the average gamer to tweak or fully customize a map of their own, with no mod or programming skills required.
The 2002 Interactive Achievement Awards celebrated the best games of 2001.
A love triangle is when three (or more) people are in some kind of romantic relationship with each other. They can become messy and complicated. It may or may not be competitive.
A fixer of mechanical things that are broken. It's always good to have one near your tank or spaceship.
Armed forces. The arm of government that deals with fighting wars and protecting a nation from external or internal threats
Penalties to movement speed. How far/fast the player can walk. This may depend upon difficult terrain and what type of gear is being carried.
Two or more characters are featured on the game's box art.
Combat between ships dates back to antiquity, and in the 20th century expanded to include the use of aircraft.
Various games purposefully don't include blood when realistically there should be fountains of gore to avoid getting an adult rating and sell to a wider audience.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Characters that are initially portrayed as evil, but eventually turn out to be good or not as serious of a threat. This also includes villains who remain evil the entire game, but contain some sense of moral goodness or ambiguity.
A trait in which a character's heinous actions stem not from a tragic past event or personal wrongdoing, but rather an indulgent "because I can" attitude that remains unreformed.
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