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Game » consists of 16 releases. Released Nov 09, 2004
Enemies who don't fight fair or flee when they're running low on health. Examples include Boos from Super Mario and those pesky goblins from Dark Messiah.
Over time, it's common for publishers to stop supporting the online components of old or unpopular games. In addition to saving money, this also serves to boost sales of newer games in the same series or genre.
Industry jargon used to describe a troubled development cycle that results in long delays, extended periods without new info, and often radical changes to the game.
Some manuals are styled and written as though they are real documents from the game world.
Sometimes you want a challenge, sometimes you wanna coast.
Killing Two people in a certain amount of time. generally a close time frame. Found in many games but most commonly fps games. Often referred to as Sage-Killing (similair to Sage-Camping) after the player Sage320 who used to play Gunbound and receive many double kills.
When a game opens with a ride in a vehicle or a camera fly-by, which serves to give the player a peek at some places of interest in the game world, establish elements of the story, or both.
In the Halo series, flying insect creatures who fight alongside the Covenant.
The concept of using two weapons at once, often for more damage at the cost of accuracy, the use of a shield, grenades, or other similar accessories.
A grenade that is expected to explode but doesn't for some reason.
An Easter Egg is an intentionally hidden cheat or hidden content in a video game, also known as a "secret".
An enemy that uses a spell or a skill to multiply and add another enemy to fight
When the player's actions cause enemies to say specific lines of dialog, such as "He's here!" or "Who turned out the lights?"
Hostile marksmen who shoot people from a concealed place. Tactics and quick reflexes are often necessary in order to defeat them.
Enforcers are large robotic automatons designed by the Forerunners, they are only released when situations are dire, such as the events concerning the Flood in Halo 2.
Everything you need isn't always spelled out for you on the map. Sometimes even the map is not there till you go explore it.
Either through a concealing helmet, keeping the whole game in first person, or using clever camera work, the player character is kept faceless throughout an entire game.
The last boss you face in a game, usually representing the final climax of the game.
A hand gesture with a long and controversial history.
It takes four head shots from a Battle Rifle, featured in Halo 2 and 3, to kill an opposing player with full shields, or three body shots, followed up with one to the head. Nailing all of them is known as a Four Shot.
Some first-person games that wish to immerse the player in the experience more will go as far as to include full body awareness, or the ability to see the player character's body when looking down.
The concept of a game referencing another game through mockery, parody or even directly. A game reference to the same franchise does not count.
Microsoft's PC branch of its Live service. Lends the same functionality as Xbox Live Gold to Games For Windows games including cross-platform compatibility for achievements, friends & messages, downloadable content, and in some cases, multiplayer.
For MMO's that survive for a number of years, the developers often revamp the look of the game to keep it fresh and current. This could mean redesigning the character models or even entire zones/regions of the game.
An in-house engine created and used by Bungie to develop the Halo games.
HD Remaster is a term to a single game that has been updated to conform with the HD standards on that console.
A heads-up display is a graphical overlay of vital information used in most modern games.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
The Human-Covenant War was a series of battles that was fought between the UNSC and the Covenant Empire.
Hunters, or Mgalekgolo are an alien species of the Halo series. They are comprised of small worms bound together in a hulking, formidable shell. They invariably fight in pairs, and are the strongest Covenant warriors.
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