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Game » consists of 6 releases. Released Jun 07, 2016
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Used by protagonists when opening a door that is locked, or just for looking really cool.
Audio logs are short voice recordings that a player comes across within a game that helps inform the player of the game's story and characters.
Autism describes a loose collective of neurodevelopmental conditions, the most common of which tend to be difficulty socializing, repetitive behavior, and sensory sensitivity.
Glass that can be broken and destroyed in real-time.
2D or 3D platformers that have slow methodical movements and intricate animations and puzzle solving, Resulting in the player having to "take things slow" and encourages more thinking before taking actions. Usually having more complicated controls than standard platformers that simply have you run and jump. Different modes of jumping, ledge grabbing, rolling, clambering, climbing, taking cover and usually if there is combat the player has to switch between platforming and combat modes.
Climbing is a common tradition in games, particularly platformers. There is often a particular type of surface that can be climbed, and it has a recognizably different look than other surfaces in the game. Climbing ladders or stairs doesn't count.
Collectibles are items such as coins, rings, gems, packages etc. that can be gathered, usually for some kind of reward, or sometimes to simply beat a level. Often (almost too often) the source of earning achievements and trophies on the Xbox 360 and PlayStation 3.
A visual effect where color channels are deliberately misaligned.
These games let players see the credits without needing to play the game first.
A non-interactive sequence within a game most often used for plot advancement.
An Anti-Cheat and DRM software used by a majority of modern games, Controversial for inhibiting game performance and having Kernel-Level privileges on one's system.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Removing a weapon or item from another person/creature so you can make use of it. Useful for stealth based games.
A subscription service from EA for the Xbox One. Users pay a monthly fee to gain access to a range of titles published by EA along with additional incentives.
An evil organization is a group of super-villans who are hell bent on world domination or something of a similar nature. Usually defeated by a single Spy/Superhero/Average Joe/small child.
A tattoo that is on a person's face. They are said to make one look more bad-ass and cool.
A device used in many games with vast open worlds, to travel instantaneously from one place to another. It sometime appears in the form of an item or skill.
This concept is for games where at least one of the main characters is female.
Console games that contain a field of view slider or adjustment.
Using physical force to damage an opponent, with or without an equipped weapon from a first person perspective.
First-person games in which the player character casts a shadow.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Platforming from the character's point of view.
A feature on Xbox Series consoles that allows backwards compatible games to run at a higher framerate than on the original consoles.
The idea of taking an existing franchise and starting over from scratch, overhauling the gameplay and sometimes going so far as to remove it from any connection to previous games in a series. Such is sometimes done when attempting to revitalize a franchise that is showing its age and has fallen into disfavor.
Frostbite 3 is a game engine developed by DICE, and will be featured in Battlefield 4 and the next Mass Effect game.
Developed by Swedish studio DICE, the Frostbite Engine focuses on destructible environments and HDR sound. The engine made its debut with Battlefield: Bad Company.
Some first-person games that wish to immerse the player in the experience more will go as far as to include full body awareness, or the ability to see the player character's body when looking down.
A listing of games that have functional mirrors inside the game. An in-game mirror must display the character as they move in order to qualify.
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