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Noobsmog

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Noobsmog

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#1  Edited By Noobsmog

If you can get him to his 3rd phase you can win. Just play it super safe and counter his lightning strikes. After 3 he should be at half health or below and pretty easy to finish off.

Also yeah, be incredibly aggresive at breaking his posture. If you don't let up you can end his phases in like 30 seconds.

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Noobsmog

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Are they trolling with these druid cards? I honestly don't see how the next meta could be anything other than druid + aggro decks.

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If I remember correctly you can bring down the patrolling enemies in RE7, it just takes a lot of ammo. I appreciated that because I do not like invincible mobs in games. I much prefer games like silent hill where you *could* kill practically everything, it's just not.....practical. Make me want to run, don't force me to run.

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@cesakich: Oh wow, somehow I completely skipped over the part about your mechs having rush, haha. That certainly makes it a lot better. Warriors still need a way to deal with shudderwock though, because that matchup is close to a 100% loss.

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All the legendaries shown so far look potentially usable. Electra is good in shudderwock (bleh), I could see stargazer luna working if you put some cheap taunts in your deck (wax elemental, mirror image). 3 mana is a lot though, card is either going to be mediocre or carry the tempo archetype. Myra unstable element....ehhh, maybe not this one, seems too situational. Hmmm, maybe this would be good in odd rogue? I was thinking miracle or something, but you could use it to finish games with leeroy or cold bloods. Maybe, I could see it. Zilliax just seems like a solid 5 drop that will work well with other mechs.

Floop.....really blizzard? Unless they have a card that damage/kills the next minion played why would you print this card. On the other hand, whizbang is a great card and I hope they give it to new players for free or something. Dr. Boom.....seems too unreliable. The hero powers are good, but are you going to get them when you need them?

I don't see many good non legendary cards here. Biology project is obviously busted. Lab recruiter might be good in kingsbane rogue. Demonic project, now there's an interesting card. Good if it hits cubes, recruit cards, shudderwock and friends. Run 2 of those, 2 dirty rats and some gnomeferatus in wild to really annoy combo decks (although I have no idea what the wild meta is).

@mike nice job on standard legend :). I played a homebrew elemental mage to rank 1 before I fell down, but between the broken recruit mechanic and odd aggro decks it's really damn hard to make your own deck in this meta without being crushed. Oh and shudderwock makes it impossible to play the long game, but hey its becoming more oppressive by the day, maybe you'll get your golden dust.

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When I was playing through Hollow Knight I thought to myself "holy crap, they made a souls game without copying the combat". It's definitely more soul like than any of the other games out there.

It makes you realize how many new ideas demon/dark souls brought to the table when they first came out. Pretty cool.

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Not sure this boss was thought out very well in monster hunt!

60 rocks to the face later.

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#8  Edited By Noobsmog

Makes sense, I just hope they put a lot more maps and other stuff in multiplayer. I play with a group or people and I'm usually the only one that even touches the single player. Combine this with the fact that the campaigns have been very hit and miss since ghosts and this is 100% the right business move.

edit: hmmmm, looking at my trophies 25% of people completed the campaign. That's higher than I expected; maybe this will affect sales if true. But even if it does, take all 25% of those people (i'm buying the game for multiplayer so its obviously not going to be all) and take out the cost of the campaign and they probably would still be up $.

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@acura_max That is a really powerful card the more I look at it. 5 health at 3 mana is crazy good. You could buff it up with a direwolf or something which would also protect the wolf. Even if you blessing of kings it and it gets silenced, thats still 6 lifesteal + whatever it hit before they can do anything about it. I think the card is strong enough to work in a control or aggro deck.

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Miracle rogue is getting an awful lot of good cards. They just need to find a way to survive against aggro decks. Spellshifter would actually be pretty amazing in rogue against a paladin......if it didn't switch stats. If it's in your opening hand it's a 4/1 rather than a 1/4 blah. Should be the other way around.