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Game » consists of 10 releases. Released May 18, 2009
An applause is the act of a crowd or group of people clapping their hands, usually in response to something awesome that happened.
Games that support the Wii Balance Board.
Many males, and some females, experience pattern baldness, a gradual loss of hair.
A distinct and predictable pattern of attacks or movement a boss takes. This can be based in reaction to a player's actions or simply a stringent script the boss adheres to.
A boxer is someone who participates in the sport of boxing.
In video games, breaking the fourth wall occurs when a game becomes aware of its nature as a game, or when a character directly acknowledges the player.
A physics simulation or manual animation of a character's posterior.
Potentially deadly in the real world, annoying and funny in the animated world.
A style of animation that gives games a more hand drawn look.
The new badass way to look, as seen on 90% of hit video game covers.
Typically found in fighting games, combos are a series of strung-together moves.
From a new generation of fighting games, most notably Street Fighter IV, the comeback mechanic allows characters with low health to activate a powerful move or mode.
The ultimate pressure feature. Players have to complete the task at hand, be it defeating opponents or cutting the right wire, in the allotted time.
The ability to counter a move.
An attack that does more damage than usual, usually affected by random chance and some sort of modifier.
The process of fighting, but with dance.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
A spot on an enemy NPC that opens an opportunity to attack its true weak spot. Different from a weak spot by the fact that hurting or destroying the Defense Breaking Spot will not kill the enemy.
The ability to dodge an attack, making the player untouchable for a brief period.
Why are bad guys on so many game covers? Perhaps the developers secretly think they're cooler than the good guys.
Frequently seen in RPGs and Fighting games, The EHI helps players calculate the current health of opponents.
A new fad in Games and Movies. Some good examples of this concept is Rufus in SF4 and "The Blob" in X-Men Origins: Wolverine.
Some versus/multiplayer modes had fighting game elements in non-fighting games.
Finishing moves are typically moves that end a fight in a traditional fighting game.
Typically offered through optional items or specific characters, glass cannons are play-styles focused on greatly increased damage output at the cost of low defenses and/or health.
Greatest hits is a general term for re-releases of games which have sold a certain number of copies, as part of a program managed by the console manufacturer.
Games featuring guests introduce playable, established characters from outside of a franchise. Primarily but not exclusively seen in fighting games.
"Hand to hand. It is the basis of all combat." -Gray Fox
In some games, either after completing the main game or as part of the game itself, players must replay a harder version of the same level. This is not classified as a different difficulty level, as the levels usually add new mechanics or enemies.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
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