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Warren Spector Joins OtherSide Entertainment as Studio Director

Spector will work on System Shock 3 and Underworld: Ascendant, the Ultima: Underworld spiritual Successor.

L-l-look, look at you, Spector. A pa-pathetic creature of meat and bone.
L-l-look, look at you, Spector. A pa-pathetic creature of meat and bone.

Last year, OtherSide Entertainment announced that the studio would be adding two more games to the ever expanding list of classic game revivals. First, OtherSide ran a successful Kickstarter campaign for Underworld Ascendant, a spiritual successor to the Ultima: Underworld series. Then in December the company announced that it had obtained the rights to produce System Shock 3. Today it's announced that there will be a familiar hand guiding the ongoing development of both games: Warren Spector.

If you're unfamiliar with him, let's just say that Spector's resume runs deep. Though he had a hand in the creation of titles as varied as Wing Commander and Epic Mickey and Crusader: No Remorse, the most influential game he's ever worked on is probably the original Deus Ex, for which he served as project director. And since he worked as a producer on the original System Shock and both Ultima: Underworld games, Spector is more than a little familiar with each of the classic franchises that OtherSide is reviving.

OtherSide itself was founded by Looking Glass Studios alumni Paul Neurath, and Spector's actually been serving as a creative advisor at the studio for a while now. He'll be taking a role as studio director there later this year once his teaching duties at UT Austin wrap up. Though he says that he loved his work as an educator, the allure of working on these familiar franchises was too hard to ignore:

...[W]hen the opportunity to have a bigger role in bringing Underworld Ascendant to life, as well as playing in the System Shock universe once again, helping to bring these games to a 21st century audience, I just couldn’t say no. Working on System Shock was one of the most fulfilling things I’ve done in my career and it’s hard to describe how much I’m looking forward to sharing with players what SHODAN has been up to since the last game was released.

It's interesting that Spector phrases it this way, because while we have no idea what the fictional SHODAN has been up to since System Shock 2, we can absolutely see the mark she's left on games in general since 1999. The narrative driven, first person game has gone through a huge journey in the last decade and a half, and a lot of that change can be routed through a genealogy leading back up to System Shock. While it's obvious to see the connective tissue between System Shock and games like BioShock, Dishonored, or Deus Ex: Human Revolution, it's easy to forget that even less traditional first person games like Gone Home and Firewatch can trace a lineage back to SHODAN. And that's to say nothing of the countless game makers who were inspired by the cyberpunk horror game despite having no direct connection to it.

I bring this up partly because it was only a few years ago when Warren Spector spoke about his distaste of "ultraviolence" in games:

The ultraviolence has to stop. We have to stop loving it. I just don't believe in the effects argument at all, but I do believe that we are fetishizing violence, and now in some cases actually combining it with an adolescent approach to sexuality. I just think it's in bad taste. Ultimately I think it will cause us trouble.

We've gone too far. The slow-motion blood spurts, the impalement by deadly assassins, the knives, shoulders, elbows to the throat. You know, Deus Ex had its moments of violence, but they were designed - whether they succeeded or not I can't say - but they were designed to make you uncomfortable, and I don't see that happening now. I think we're just appealing to an adolescent mindset and calling it mature.

In the time since Spector said this, there's been no discernible decrease of ultraviolence in games, but there has seemingly been an increase in the availability of less- and non-violent games, even games in the same first person mode of those that Spector has spent so much time working on. We have Gone Home and Firewatch now... and Eidolon and The Witness and Sunset and Everybody's Gone to the Rapture and The Stanley Parable. And we have non-commercial, experimental games like Connor Sherlock's Voice of Vamana, which builds a concentrated atmosphere of wonder and terror in just an hour, or Amy Dentata's 10 Seconds In Hell, which imparts a different sort of terror in only a few moments. We have so many first person narrative games that we no longer have to be impressed only by their existence, but can evaluate their efficacy too.

So I'm curious to see what OtherSide will achieve with Spector's hand on the wheel in this post-SHODAN world. System Shock 3 will not only be compared to System Shock 2, but to all of the games that have come in its wake. Will it be as violent as BioShock Infinite, despite Spector's complaints? Could it be as visually terrifying as Alien: Isolation, despite coming from a much smaller team? Will it be able to (or even attempt to) have the same narrative focus as something like SOMA (or the upcoming Adr1ft or Tacoma, for that matter)? If we're incredibly lucky--and if Spector and everyone else at OtherSide are really on their game--maybe we'll get something as special as the original System Shocks were. It's impossible to know, but I hope that whatever we do get from OtherSide is at least worth bringing up in the company of all of the other games that've come before it.

64 Comments

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AMyggen

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This is fantastic news.

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bcjohnnie

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YES YES YES finally a real successor to SS2! Bioshock had its moments, but it did not scratch that itch in any way.

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ClairvoyantVibrations

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This is the best news. Just makes me more excited for a new System Shock.

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THE_RUCKUS

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It is nice to see that he is still working in the industry.

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ArbitraryWater

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Well, if you needed someone to help work on your Ultima Underworld and System Shock successors, I bet having one of the major guys behind those original games would be a nice get.

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two_socks

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In what ways do games like Firewatch or Gone Home share lineage with System Shock 1/2? I've not played any of those games, just curious about the connective threads.

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Rasgueado

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An upset spectre named Warren!

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Homelessbird

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I'm not sure I share my fellow duders' optimism on the subject of Warren Spector. I love his old games as much as anyone, but he's been out of the industry for a bit, and before that he was behind the incredibly disappointing Epic Mikey (and a couple of other bummers). So I'm going to be cautious with my expectations.

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hassun

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Edited By hassun

I have hopes for this one. Maybe not high hopes, but hopes.

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Quemaqua

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Interesting news for sure. Curious to see where they'll take it, fingers crossed that it goes somewhere worthwhile.

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amafi

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That seems like a perfect match. I really hope some good stuff comes out of this.

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Onemanarmyy

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Edited By Onemanarmyy

Great news. It always seemed like an awkward fit to have the guy known for Deus Ex and System Shock, work on Mickey Mouse games.

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ArtisanBreads

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Edited By ArtisanBreads

This is exciting news!

I would say there is disturbing violence used to effect in some games these days, even generally violent ones, so I think games are being sold short in that discussion. Some games could certainly do better. I think the arm sword nonsense in the newer Deus Ex games is an example that fits what he says.

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landhawk

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How long how long will I wait
For a release date I don't
I don't think Specter's bad
System Shock 3
It's all I ever

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Honkalot

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Great news!

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alt236

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i'm glad to hear that ultima underworld is still being thought about. i can't think of a better game to be remade for vr.

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Aldrenar47

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Hey YOU, go play Ultima Underworld right now. It's fantastic, and aside from the controls, it holds up great today.

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gunflame88

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This is really some of the best news as of late. I now have serious hopes for these project!

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Maluvin

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Edited By Maluvin

This is a really interesting development. I never played Epic Mickey and haven't followed Spector's recent career but I share some of @homelessbird's concerns about things being very different from Spector's glory days as a developer. He certainly brings a lot of good things to the table but there are also a huge set of expectations that go with developing a new System Shock and meeting those expectations is a tall order.

Hoping for the best though because System Shock is still one of my favorite series ever.

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Tomac

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@homelessbird: I agree. He made some great games many years ago. And that's about it.

The comments he made towards Wolfenstein: The New Order also soured my opinion of him.

He bashed it the day it was announced, calling it "a generically dark, monochromatic, FPS, kill-the-Nazi-giant-robot game" and a "adolescent male power fantasy" and then tried to backpedal saying "oh i didn't mean to diss you or your game".

And remember, he made these comments based on a single trailer, without even playing the game.

Basically just a bitter old man trying to stay relevant in an industry that has left him behind. This new position is just more proof.

"I wish all that effort [in regards to Wolfenstein] were spent on something that pointed toward gaming's future rather than looking toward our past"

And then he returns to two franchises that he worked on over a decade ago... So much for looking towards the future Mr. Spector. Hypocrite.

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Binman88

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push warren

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VierasTalo

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FUCK YES

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GalacticPunt

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This... this seems promising.

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Thiefsie

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Edited By Thiefsie

I no longer care about this man or whether he is working on SS. He lies (or what I interpret as misleads) on whatever he is working, as he appears to be a salaryman now. What about all that 'Disney is the best job/company/IP ever' bullshit he was talking, before gracing the world with the abjectly garbage Mickey games? Oh well he hasn't actually made anything good for a long, long, long, long time. It would seem at least Harvey Smith can crank out a half decent game since the LGS days.

Spector is also largely responsible for DE:IW and T:DS being 'consolised' crap also - remember unified ammo?

Even his concept of the unlimited 'city block' simulator has sort of been done now, and I bet there are many, many developers that can do a better job than him.

Hopefully I end up eating my words as SS2 and Thief are pretty much my favourite games but wow I'm not holding my breath.

This man has been irrelevant since 2004, and his opinion on things has flipped flopped more times than I can remember. Anti-violence, talking about Wolfenstein (which actually turned out to be one of the best shooters of that year), Disney characters are the best ever, SS2 glory days, yadda yadda yadda, why does anyone care anymore?

Similar to that guy that everyone thinks was an amazing developer that has started and left 3-4 studios in the last 10 years or so and has absolutely nothing to speak from it. I wonder if that has more to do with the person than it does the studio?

You know who I'm talking about??? Doug Church - another LGS alumni hack that is riding off the success of Thief, Deus Ex and SS. The only reason people know who Spector, Church and Smith are because of the Origin/LGS games, from 15 years ago. Smith is the only one that's actually done anything worthwhile since with Dishonoured, apart from Ken Levine of course.

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Ericjasonwade

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I didn't know Warren was an entrepreneur.

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monetarydread

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Edited By monetarydread

I loved Deus Ex, but he has made nothing but garbage ever since. Lets hope that returning to his Ultima roots brings out the best in Mr. Spector.

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johnmsilverman

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I heard an interview of Spector with Ben Hanson of GameInformer last year, and it was fascinating to hear him talk about the education side of his career... but I'm relieved to see him return to his roots. Despite some questionable titles in his career, he has for the most part delivered interesting and unique games. Deus Ex was so fanatastic, just to think of narrative heavy first person shooters again taking those sorts of chances and maybe even bringing those games back with Ken Levine saying that style of game is practically dead, is reassuring... looking forward to seeing what comes of this.

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Raven10

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@homelessbird: As a backer of Underworld I can say that thus far it has been the best managed Kickstarter I have backed, and I have backed the work of most the big RPG revival companies(right now my still to be released backed RPG games include The Bard's Tale IV, Divinity: Original Sin 2, Underworld, and Battletech). I point that out mainly because those companies have all delivered excellent Kickstarted titles already (Wasteland 2, Divinity: Original Sin, and the Shadowrun games respectively) and I feel like Underworld has progressed more smoothly than any other Kickstarted game I've backed, with regular updates including new playable prototypes that show real progress and are thus far fully delivering on the promises made during the Kickstarter. I can't say how the final game will turn out, but this far I can say that Underworld has delivered the most regular and transparent updates of any Kickstarter I've backed.

@two_socks:I think the reference @austin_walker is making is how System Shock and Ultima Underworld were heavily story driven first person titles in a time when games had little in the way of story and atmosphere, especially first person games. Underworld came out the same year as Doom I believe. So on the one hand you had an almost story free game where you just shot aliens, and on the other you had a complex simulation that attempted to push players down a just and moral path. Furthermore, both Underworld and System Shock had a very heavy focus on building tension through atmosphere in a way that is very similar to something like Gone Home or Firewatch.

That doesn't take into account the major technical accomplishments of Looking Glass' engine such as having dynamic audio and music and real time lighting and shadows. Both of those accomplishments were essential in not only building atmosphere and telling a story, but also developing the stealth gameplay systems that were eventually fully fleshed out in Thief and have since gone on to become the basis for many other stealth games that take lighting into account. The state based AI was also quite revolutionary, reacting to the character based on a variety of factors depending on the game. In Underworld you could ally yourself with different factions, for example, and that would effect not just their hostility level, but how willing various characters were to trade with you or offer you information. Plus, it was the first game where you could kill a member of the faction, but if no one else saw you do it, they wouldn't know it was you. So all that advanced AI, in combination with lighting system, the audio system, and several other major accomplishments I won't get into, made the engine arguably the most advanced game engine in existence in numerous ways for years to come.

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Homelessbird

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@raven10: That's good to hear about the Underworld Kickstarter. I'm a fan of the elderly Ultima games, and it warms my cockles to hear that the reboot/revival is going well. That said, it sounds like that has more to do with OtherSide being a well-managed studio than it has to do with Warren Spector being involved with the project (since, as I read it, he's just come on board).

Which I suppose still makes the outlook good for Underworld and System Shock - I was just registering my skepticism that Spector will be some sort of magical ingredient that will restore these franchises to their former glory. I think his perspective might be useful, but I don't know if he's the auteur director some people seem to see him as.

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madoubleC

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This game informer replay with Warren Spector of Deus Ex does give some insight into his beliefs about game development, as well as the GI show podcast that came out about the same time

https://www.youtube.com/watch?v=HOPHmbulMp4

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renzu

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Edited By renzu

I'm glad to see a studio pick up the banner of Looking Glass' hybrid FPS-RPGs. Ken Levine's blockbuster Bioshock games were more Quake than System Shock, which to me was incredibly disappointing. I backed Otherside's Underworld successor just to see what they'll do.

I'm actually not a fan of Spector's Deus Ex (1). It was ambitious, sure, but its myriad systems frequently flew off the rails during gameplay, and the story & aesthetics were more lulz than evocative; it was a far cry from the synergy of Thief II and System Shock 2. But Ion Storm's Thief (3): Deadly Shadows turned out pretty well, hubworld aside, so... I dunno, we'll see.

Looking Glass' hybrid games tried to strike some balance between action, exploration & CRPG. Oddly enough, I think the game series that does this the best today is Dark Souls. The action gameplay is tight and it doesn't compromise on open-ended, RPG system depth. They're the thinking man's action games just like Looking Glass' best.

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madoubleC

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Edited By madoubleC

@tomac: If he made that statement based on this trailer https://www.youtube.com/watch?v=h4BtmT4FPEA&feature=iv&src_vid=yFPgo5JfbQc&annotation_id=annotation_418260 i can somewhat see what he meant. Though I'm sure what you're saying he said gives COMPLETELY all the context of any question he was asked and features all his comments.

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WrathOfGod

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Edited By WrathOfGod

Almost all of Warren Spector's games are on my "go back and play this" list. I should really get around to that. I've installed Deus Ex like 5 times and have yet to play it. I'm fairly immune to outdated UI/controls/design philosophies, so I'm very excited to dig in to some of his work.

But first I need to find free time to play Frozen Synapse.

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thainatos

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Im kind of surprised he didnt just join Arkane.

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jejoma

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I didn't know Warren was an entrepreneur.

Just gonna empty quote this.

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berfunkle

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Maybe I'm setting myself up for disappointment, but I really have high hopes. I enjoyed the original Ultima Underworlds more than the canonical Ultimas. System Shock was amazing for a time when most 3D experiences involved looking for a red, blue or yellow key. Let's hope this guy still has his creative juices flowing.

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ripelivejam

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So apparently this guy is despised. Would have never guessed.

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pants_ghidorah

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@two_socks:

@raven10: definitely what you said. Also...

They used to talk about this a fair bit on Idle Thumbs if I remember correctly (which includes members of both Fullbright and Campo Santo). Something to the effect of Steve Gaynor (Gone Home, writer/designer of Bioshock DLC Minerva's Den) putting system shock easter eggs in all his games and how they are "loosely" part of that universe.

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mathey

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More importantly, Warren Spector worked on the cartoon RPG Toon before he got into computer games.

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Duckerby

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=D

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pants_ghidorah

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@two_socks:

@raven10:

http://www.polygon.com/2014/1/22/5335780/gone-home-bioshock-share-the-same-universe

This does a better job of explaining part of it.

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Dooley

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Fuck me what is going on with this studio is this shit actually going to be dope?

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selbie

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Edited By selbie

At the moment I'm kind of bummed out about Shroud of the Avatar's progress (which shares the same lore as Underworld: Ascendant) so I'm really glad they've got another industry veteran to guide things on U:A.

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two_socks

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@raven10: Ah okay, thank you! I suppose I just never made the connection between more story focused first person games and stuff like Gone Home, even though it seems incredibly obvious in retrospect.

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butano

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I think Warren has incredible ideas that just fail to make into reality due to either budget constrains or others taking that creative process from under him. The concept art and original story behind Epic Mickey was incredible, with Mickey having decisions that would take affect on him like the Fable games`; do more good, Mickey has a 'heroic' posture; do more evil, Mickey has a sort of hunchback walk with raggedy hair. I'm sure Disney had issues with having their golden goose be portrayed in that manner and forced his hand with what we ended up with, and it's a damn shame he'll never get the chance to make the Ducktales game he's always wanted.

I think overall this is a good decision, and I look forward to these sequels. Be interesting to see what he can come up with after all these years.

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L33T_HAXOR

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Great! I hope he's still got it. Its been a while since he put out a game that wasn't some Disney trash.

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OrangeLadBoy

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This is the most exciting news I have heard in a decade!!!!