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Game » consists of 27 releases. Released Nov 17, 2009
A flaw that occurs when a games graphics engine fails to preload textures as the player is in view of them.
A race from the Assassin's Creed series who existed before humans and provide recorded warnings to assassins of various centuries. Also known as "The Ones Who Came Before" or "Those Who Came Before."
Many games that feature a theft mechanic also include a some form of risk or punishment. Other games just let players steal things as if it's a perfectly normal thing to do.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
An impromptu burial at sea can be handy for hiding bodies.
Throwing weapons include knives, shurikens, axes, darts or even explosives such as grenades and molotov cocktails.
The concept of a character leaping forwards or backwards in time.
A story element in which a significant amount of time passes in a short period. Usually marked by major changes in character ages and personalities.
The 2009 Tokyo Game Show (TGS) took place between 24-27 September at the Makuhari Messe in Chiba, Tokyo. The theme for the show was 'Game, it's so energetic!'
A tomboy is a girl who behaves in a boyish manner. It manifests itself through the practice of games and activities that are typically considered to be the domain of boys.
A way to reveal the map that requires the player to use a tall object, usually climbing a tower. First made prevalent in Assassin's Creed (2007), often a feature of Ubisoft open world games.
Town Criers are responsible for delivering news and other public announcements to the general public.
Three games that are individually complete but are closely related in theme or sequence
A designated place or container in the game used to hold trophies, typically those earned from completing specific tasks.
A major explosion that occurred in 1908 in Northern Russia. It is the result of an airburst from a meteorite, and is the largest impact from an extraplanetary object in recent Earth history. It has since been incorporated into many pieces of fiction.
Weapons designed to be wielded with both hands, typically due to their size in relation to the one wielding them. Examples include longswords, claymores, lances, scythes, and giant hammers among others.
Ubisoft's proprietary game engine that has been used to develop many games since 2007.
A reward system for Ubisoft games.
Unexpectedly changing from one character to another during the plot.
Extra objects, characters, or content in a game that can only be accessed after completing a certain task such as completing the game, or by using cheat codes.
Cutscenes that cannot be interrupted or bypassed through player interaction.
Uplay is a service created by Ubisoft to provide an experience similar to the trophies/achievements offered by Sony and Microsoft respectively.
A utopian society is often considered a 'perfect' world, although it can also can be seen as a society better or more desirable than ones in the present. Often used as a plot device to show that a world isn't all that it may seem.
Verticality relates to the scale of spaces in a game and the player's ability and freedom to traverse them. It implies that a player has freedom of movement that extends to vertical planes through abilities, vehicles, or level design.
Games that have you going into a computer generated virtual universe.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
When a protagonist chooses to walk as a default instead of jogging or running. The character will opt to walk even with a full tilt of the control stick.
Also known as a triangle jump, this is the ability to hit a wall and propel yourself off of it like you were some kind of crazy ninja or parkour fiend.
WASD, or WADS, is the most common and often the default setting to move the player character in computer games with a first or third person perspective.
Realistically rendered water can really immerse you in a game. Just don't try to dive into your TV!
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