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Game » consists of 15 releases. Released Oct 25, 2011
Quick Time Events show up in all sorts of games as an attempt to make cutscenes interactive. Press the buttons displayed on-screen before time runs out, or else.
A physics system used to procedurally generate body movement similar to rag dolls.
Rain can heavily increase the atmosphere of a video game. Some games use it to add detail to an environment, while other games use it to make it difficult to see.
The foil of almost every early RPG lover, these rodents often live in sewers. While most rats are simple targets, games like Ratatouille make them the hero.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
Realism is where a game attempts to accurately mimic real life through gameplay mechanics and visuals. For example, realistic shooters, such as Operation Flashpoint, Full Spectrum Warrior, or Brothers in Arms, typically focus upon squad tactics, i.e. suppressive fire and flanking.
Regenerating health is a gameplay mechanic which automatically refills the players health bar after successfully escaping damage for a set amount of time. It is typically seen in RPGs and modern first/third-person shooters.
Reloading is the action of replacing the ammunition magazine inside a gun. It adds a touch of realism to most modern shooters, and a certain amount of tension when a player is forced to reload while under fire.
The act of repairing damaged items or weapons.
The concept of reviving somebody who is dead or down.
Rocket artillery is any platform, and it's own rocket ordinance, designed to fire with some accuracy towards a distant enemy. The distance involved usually means they must be fired indirectly.
A mode featured in the recent games in the Battlefield series, where attackers must detonate charges at multiple waves of bomb sites.
Characters who speak with a Russian accent.
Scaleform is a software development kit used to integrate Flash based user interfaces with game engines.
A Scripted Death is a moment when the player is taken out of control resulting in the characters death
Sometimes, things are just meant to happen the way they do. Usually triggered by a timer, or by the player crossing a checkpoint.
When you have a weapon that has a single shot, full auto modes, or even shotguns with semi and pump modes
Sometimes the creator's logo or name can be found in the product's game world.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
Shakey Cam is the use of shaking the camera in a game in order to give the feeling of chaos, disorientation or realism. It is usually used in action games when moving at fast speeds or when a large impact or explosion occurs.
Need to sneak around unseen? Darken the room by shooting out some lights.
A cloud of fine particles.
Non-stealth games with a mission or level where you must sneak/creep through an area undetected.
Eliminating a target with a long-range rifle.
Crunchy frozen water fallen from the sky. Many games feature a snow world, a snow level, or otherwise-connected regions of wintery landscapes.
Any person that is in an Army.
Elite and specially trained/equipped military troops and law enforcement tasked with carrying out specific and dangerous/sensitive objectives beyond the remit of regular military personnel. Many games feature special forces operators or units as protagonists or enemies.
SpeedTree is a software toolkit that generates realistic forests on the fly.
The spetsnaz are the Russian special forces, the equivalent to the Green Berets or the Navy SEALS of the United States.
A squad is a group of military personnel who work together as a group. Popular in both single-player and multiplayer games, the other players within the squad can be either AI or other people.
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