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A game that uses a mixture of 2D & 3D techniques. Commonly used to describe the use of either 3D graphics restricted to a 2D perceptive, or 2D graphics used to fake the appearance of a 3D perceptive.
The ability to grab your opponent mid-air and throw him once you have your hand on him.
A quick burst of speed either forward or backward whilst in the air.
The deliberate animation of breasts, meant to titillate as a means to conform to more realistic physics.
88cm (34")-58cm (22")-90cm (35")
A physics simulation or manual animation of a character's posterior.
When a character from an existing media franchise makes a brief appearance in a video game, sometimes without even openly acknowledging their origins.
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
A fighting game character whose move set is based around charging (holding back for 30 frames, then forward + attack)
Allows the player to continue playing - even though they have finished the game. This allows the completion of unfinished side-quests or the results of the player's victory in the world to be seen.
Typically found in fighting games, combos are a series of strung-together moves.
The CP System is a family of arcade system hardware manufactured by Capcom for their arcade games from 1988 to 1999, including the Street Fighter II and Street Fighter III games.
When characters shed tears - often due to extreme sadness.
One or more events from someone's past that negatively affected them. Plenty of video game characters have such pasts.
It's all in the family.
Someone who investigates unsolved crimes and other mysterious happenings, either for a living, as a hobby, or simply by chance.
A double jump is the ability to jump while already in mid-air to get some extra lift. In reality, double jumps are not possible and violate fundamental laws of physics.
A double K.O. is a rare event when in an 1-on-1 fighting game both fighters reduce each others health to zero simultaneously. The methods used to score a Double K.O. as a round win or loss varies from game to game.
See? The exploiting, soulless people who run the video game industry DO care about their fans!
This concept is for games where at least one of the main characters is female.
An alluring female who uses her charms to seduce men with intention of using them to further her own intentions.
Video games based on movies that are in turn based on previous games in their respective franchises.
A concept SNK used during the last years of Neo-Geo games. These games had over 500 megabits in the game cartridge. They were made to compete with Capcom's CPS-3 technology.
Games featuring guests introduce playable, established characters from outside of a franchise. Primarily but not exclusively seen in fighting games.
When a developer begs and pleads and offers to do laundry for even a tiny guest appearance, sometimes those famous characters will still flake on them. At least they still have their laundry.
Games that feature characters whose hair movement is governed by a physics engine.
"Hand to hand. It is the basis of all combat." -Gray Fox
Taunts that may cause damage to people or property.
Special or stronger units than standard ones, usually found in strategy games. This is not necessarily the same thing as a superhero or a game's protagonist.
Also known as wushu, Kung Fu is a family of martial arts developed in China.
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