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consists of 16 releases.
Released Jan 15, 2013
The game detects a player's achievement progress and shows some form of progress indicator on-screen.
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
An Air Combo differs from a Juggle in that the character jumps up to meet his enemy, instead of launching him, and then attacks him in the air.
A quick burst of speed either forward or backward whilst in the air.
An air shot is the exact intersection of two flying objects, your projectile and someone else about to be in pain.
Characters either begin with multiple outfits, unlock them through play, or purchase them as in-game items. These costumes are sometimes integral to play.
In games, the player is usually the ambushee, not the ambusher, but certain multiplayer and open-world games give players a chance to try this sneaky tactic themselves.
The lowest of all the angelic orders, angels are tasked with delivering God's messages to humans in addition to being personal guardians. Angel has also become a generic term for any such kind of heavenly being.
Using any form of input or interruption to cause a character's sprite or 3D animation for landing/attacking/etc to drop frames and stop early. This allows you to instantly keep moving or attacking rather than waiting for said animation to finish going through all its frames.
Backtracking is the act of navigating through previously explored areas, usually for the purpose of progressing in an objective-based adventure game. Players who are lost may also backtrack to reorient themselves.
Many males, and some females, experience pattern baldness, a gradual loss of hair.
Betrayal is when a person breaks the trust and faith that others have placed in them.
A proprietary video codec (.bik/bk2 extension) developed by RAD Game Tools and used in a very large number of video games.
Winged, usually flying creatures, many of which enjoy perching on branches and defecating on unfortunate victims below.
Games that are depicted with a predominantly black-and-white appearance, with sequences to this effect, or optional color filters.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Boss battles that require defeating or eliminating the hands of the boss. They are the focus point of the battle and typically the source of the attacks against the player. The hands are generally the size of the protagonist, if not larger, and often seen floating around without arms.
A level that is focused entirely on a boss encounter.
Glass that can be broken and destroyed in real-time.
Whether jumping, crashing, or being thrown, objects & characters traveling loudly through windows never ceases to be entertaining.
Button Mashing is a term used to describe gameplay where certain skills can be only realized explicitly through mashing buttons, a reckless player trying to get results or when the game rewards the player(s) who bash buttons the fastest. The latter example is common in Party Games.
When a character introduced in a previous game reappears with the same name, but a significantly different appearance. This is usually not mentioned or explained within the game, often because the storyline has been reset as well.
These big'uns would love to smash you into a pulp by charging full-speed in a perfectly straight line, but if you take two steps to the right you'll be safe and sound ... for a few seconds at least.
The new badass way to look, as seen on 90% of hit video game covers.
Circle-strafing is strafing around a target while facing it. This is useful for disorienting the target's aim, making for an easier kill.
Collectibles are items such as coins, rings, gems, packages etc. that can be gathered, usually for some kind of reward, or sometimes to simply beat a level. Often (almost too often) the source of earning achievements and trophies on the Xbox 360 and PlayStation 3.
A visual effect where color channels are deliberately misaligned.
Typically found in fighting games, combos are a series of strung-together moves.
A page devoted to cataloguing and explaining appearances and the use of concept art in games.
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