Unprofessional Fridays
Game Mess Mornings 05/24/24
GrubbSnax
#241 - Is Kurt Quitting Gaming Forever?
GameSpot After Dark
The Community Spotlight 2024.05.25
GB@Nite LIVE! Tickets & Details
The Not-E3 2024 Time Zone Chart
The Community Spotlight 2024.05.18
The Community Spotlight 2024.05.11
Game » consists of 20 releases. Released Nov 22, 1996
A fictional currency is one where the object being exchanged does not exist in the real world, such as Final Fantasy's Gil, or are not used for exchange in the real world, such as Fallout's bottlecaps.
Fictional places and locations in games that are inspired by actual places. These fictional places do not bear the same name as the real place, but can be recognized due to landmarks and structure.
The last boss you face in a game, usually representing the final climax of the game.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
Cold-blooded aquatic animals that have scales and breathe through gills.
Enemies that prefer to keep a distance to the ground, and swoop down occasionally to do some damage.
Fairly weak enemies (not specific characters) that go down in a couple shots or swings, but will keep coming in droves.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
Giant Insects are insects and other 'bugs' that are far larger than in the real world. Some are about half the size of a human, others are bigger than buildings. Larger than life or gigantic insects are a common element in many video games, especially those of the RPG Genre.
When the player, compared to the adversary he/she is supposed to defeat, looks like a tiny inchworm.
A large species of primates.
A vestige of the late 80's and early-mid '90's that indicated how cool a primate character was. Anthropomorphic or not, throwing sunglasses on that big guy made him instantly awesome.
When players are encouraged to collect all of a large number of characters, creatures or items in a game. Progress is often represented by some sort of bestiary or compendium that is filled out with new entries.
Gravity is a physical phenomenon, specifically the mutual attraction between all objects in the universe. In a gaming setting, gravity determines the relationship between the player and the "ground," preventing the player or game objects from flying off into space, and hopefully acting in a predictable/realistic manner.
Greatest hits is a general term for re-releases of games which have sold a certain number of copies, as part of a program managed by the console manufacturer.
Players or enemies whip their hair back and forth to do damage to their opponents.
A heads-up display is a graphical overlay of vital information used in most modern games.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
A common type of stage featured in many games. Slippery ice, avalanches, and freezing water are some of the unpleasantries to be had when visiting these cold arctic regions.
An Iconic concept of video games is the use of an idle animation for the players character, when during gameplay there's no control given. It's an example of emergent game design, and is used as a way to add depth to action characters.
While locking pirating users out entirely is the most common way for developers to curb digital piracy, some create in-game consequences designed to amuse, mock, impede, or oust players using suspected pirated copies.
Whole levels dedicated to the industrial theme. These levels resemble factories or other industrial areas, and are often filled with conveyor belts, tesla coils and other contraptions.
Take an item and throw it at the enemy.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Klasps are enemies who hide within explosive barrels. they are firmly attached to their ropes but will attempt to chase the kongs whenever they get the opportunity.
Knockas are suicidal kremlings who hide in barrels. They frequently try to knock the kongs over the edge of the platforms they occupy.
Kocos are clown-faced fishes that live in the waters of the Northern Kremisphere in Donkey Kong.
Kremlings consist of all manor of reptilian foe encountered across the Donkey Kong Country series, as well as a few friendly ones.
Krimps are similar to Donkey Kong Country's Klaptraps and Donkey Kong Country 2's Klampons. They can be defeated from above and from the back.
Kritters are the most common enemies in the Donkey Kong series. This crocodile-like enemy is found in almost every Donkey Kong game.
This edit will also create new pages on Giant Bomb for:
Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.
Use your keyboard!
Log in to comment
Log in to comment