Overview
Dynasty Warriors 4: Empires is a turn-based strategy game where you fight against other forces to create your own empire with a general from the semi-legendary romance of the three kingdoms period of Chinese history, or a player created character. You can create alliances with other up-coming empires and trade items, along with fighting them for their territory and capturing their soldiers, opening the possibility of hiring them as Generals or Lieutenants, or just setting them free.
Campaign
Guan Yu Taking over an Enemy baseYou start off the game by selecting if you want a pre-made team, (like Xiahou Dun, Xiahou Yuan and Cao Cao or Liu Bei, Guan Yu and Zhang Fei), or if you would like to make your own. After selecting your team, you pick your starting land and from then on, you battle with other empires for that land and the resources that land has, like Gold and Items. After each turn, your officers will propose offers, such as restoring 1000 troops to each officer or fire arrows, replacing your archers’ normal arrows with more damaging fire arrows.
Other land rulers can attack your lands and you will be given the option to either defend or attack, although a failure to defend successfully (or at all) will result in the targeted land being lost, along with the gold and items received from it.
Characters
These are the Characters that Are in DW4: Empires.
(Characters are in alphabetical order)
Cao Cao
Cao Ren
Da Qiao
Dian Wei
Diao Chan
Dong Zhou
Gan Ning
Guan Yu
Huang Gai
Huang Zhong
Jiang Wei
Liu Bei
Lu Bu
Lu Meng
Lu Xun
Ma Chao
Pang Tong
Sima Yi
Sun Ce
Sun Jian
Sun Shangxiang
Sun Quan
Taishi Ci
Wei Yan
Xiahou Dun
Xiahou Yuan
Xiao Qiao
Xu Huang
Xu Zhu
Yuan Shao
Yue Ying
Zhang Fei
Zhang He
Zhang Jiao
Zhang Liao
Zhao Yun
Zhen Ji
Zhou Tai
Zhou Yu
Zhu Rong
Zhuge Liang
Character Customization
Character CustomizationYou can create your own general with a weapon from anyone of the characters in the game, Make up there name, the way they look, there voice and there movement and there special skill like
Ambush, were that general can call an ambush on some enemy soldiers in a battle at any time.
Proposal Offers
These are broken down into seven different categories.
Product Devolpment
Commerce
- Cost: None
Promote a regions industry, acquire 300 gold.
Restructure
- Cost: 1500~
Cancel current production, and begin production of a new product.
Expand
- Cost: 2000
Begin production of a new product in addition to the production of current productions.
Accelerate
- Cost: 1000
Shorten production time by 2 turns.
Refine
- Cost: 850~
Raise the level of a product.
Perfect
- Cost: 2500
Substantially raise the level of a product.
Mass produce
- Cost: 1000
Speed up the production of an entire regions products so that those products can be used in the next battle.
Officer Affairs
Tutor
- Cost: 3000
Raise the level of one of your officers.
Local Search -
Cost: 1700~
Search your area for free officers.
Wide search
- Cost: 2200~
Search the entire country for free officers.
Recruit
- Cost: 2000
Recruit talent and choose an officer to employ.
Bribe
- Cost: 3200~
Present a product to another force in order to convince an officer to join you. You cannot select which specific officer will join you.
Entice
- Cost: 6000
Present a product to a specific officer from another force to convince him to join you. once completed, A new product will be developed.
Promote
- Cost: 1000
Elect an officer as Grand General or Strategist.
Diplomacy
Trade
- Cost: None
Encourage an areas commerce, acquire gold.
Swap
- Cost: 500
Exchange production facilities with another ruler.
Send Craftsmen
- Cost: 1000
Support production of another force and form an alliance for 3 turns.
Short Alliance
- Cost: 400
Form an alliance for 4 turns.
Long Alliance
- Cost: 1000
Form an alliance for 8 turns.
Joint attack -
Cost: 1000
Receive ally reinforcements in the next battle.
Threaten
- Cost: None
Coerce a force to enter into an alliance and make them pay gold. Alliance lasts for 4 turns.
Battle Tactics
Lt. Skill
- Cost: 500
Allow Lieutenants to use skills in battle.
Hinder
- Cost: 400
Delay enemy reinforcements.
Fast Heal
- Cost: 600
Hasten the arrival of reinforcements.
Incite
- Cost: 500
During an invasion, friendly local troops will appear to assist you.
Blockade
- Cost: 800
Hinder the arrival of enemy assistance.
Defection
- Cost: 2000
Force the defection of an enemy officer.
Take Over
- Cost: 1200
Begin the battle with half of the bases already secured.
Heal Forces
Heal 1
- Cost: 200
Restore 1000 troops to an officers forces.
Heal 2
- Cost: 1000
Completely restore an officers forces.
Triple Heal
- Cost: 800
Restore 1000 troops to up too 3 of your officers' forces.
Heal All 1
- Cost: 300
Restore 500 troops to all of your officers' forces.
Heal All 2
- Cost: 2000
Restore 1000 troops to all of your officers' forces.
Heal All 3
- Cost: 3000
Restore 2000 troops to all of your officers' forces.
Heal All 4
- Cost: 4000
Completely restore all forces.
Reinforce Military
Fire Arrows
- Cost: 200
Equip all archers with fire arrows.
Sorcerers
- Cost: 300
Sorcerers will join your forces.
Shamans
- Cost: 400
Shamans will join your forces.
Extend
- Cost: 400
Increase time limit by 10 minutes.
Points Increase
- Cost: 600
Player controlled officer's point score is doubled.
Wood Ox
- Cost: 500
The wood ox is added to your forces.
Juggernaut
- Cost: 500
Juggernauts are added to your forces.
Government
Survey
- Cost: 300
Conduct a survey to hear the people's needs.
Holiday -
Cost:300
Delay production by one turn to give people a holiday.
Forced Labor
- Cost: None
Force people to harder labor to speed up production by one turn.
Release
- Cost: 300
Allow troops to return home with a pension. Forces are reduced by 20%.
Emergency Tax
- Cost: None
Collect 500 gold from the people in your kingdom.
Conscription
- Cost: 1500
Conduct a draft. All officers' forces are increased by 2000 troops.
Philanthropy
- Cost: 2000
Donate gold to the people of your kingdom.
Grand Tax -
Cost: None
Collect 1000 (Area population x 50)
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