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Giant Insects are insects and other 'bugs' that are far larger than in the real world. Some are about half the size of a human, others are bigger than buildings. Larger than life or gigantic insects are a common element in many video games, especially those of the RPG Genre.
The Greek alphabet is one of the oldest proper alphabets, having been in use since the 9th century B.C.
When a conscious character perceives something that either does not exist or is a contorted reality manifested by the character's unstable psyche.
More effective than any hospital. These games let you heal damage; ranging from a black eye to a gunshot wound, just by having a snack.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Raising a kid by yourself is hard. Hopefully, your kid turns out to be the chosen one and heads off for adventure by the time they're 16.
A movement that was popularized in the 1960s; it is typically associated with psychedelic colors, heavy drug use, and spreading the message of peace and freedom.
Hippopotamuses, or Hippos are African semi-aquatic mammals that are known for their voracious appetites, though wild ones have never been seen eating small white balls.
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
A traditional household role in which the wife spends her days taking care of the house and children while the husband is at work.
The use of everyday objects as weapons of destruction, often combination.
While locking pirating users out entirely is the most common way for developers to curb digital piracy, some create in-game consequences designed to amuse, mock, impede, or oust players using suspected pirated copies.
Enemies in RPGs that are visible on the overworld map and that are engaged in combat when touched. Examples include Earthbound and Paper Mario.
What is the fifth word of the third paragraph on page 17?
Whenever a game prompts the player to enter a character's mind, or a world where a character's thoughts are shown through the level design.
One who invents, preferably stuff that no one have thought of before.
A gameplay mechanic allowing players to store their items and freely carry them around.
Kidnapping is often used in videogames as a motivation for the protagonist to venture into unknown worlds and fight seemingly hopeless battles.
When the title of the game does not appear immediately at the beginning of the game, but rather after the first mission or prologue.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
An umbrella term for any sexual orientation or gender identity that is not straight.
Toys that come to life, whether in the form of lovable action figures with personalities of their own, or psychotic dolls possessed by the souls of deceased serial murderers.
Ancient creatures with mystical powers who roam the world of Mother 3.
This concept is for games in which at least one of the main characters is male.
The ability to influence and control the thoughts of others.
A small animal that digs tunnels and mostly feeds on earthworms. Its eyesight is weak, but the smell and the touch are strong
A species of creatures in the Mother franchise, meant to signify innocence.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Sometimes one playable character just isn't enough.
Games that feature more than one storyline, each often paired with a different protagonist. The storylines may intersect, or they may be completely independent of one another.
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