The way FD handled this announcement was absolutely horrific, but I don't think that the removal of offline is. Playing the alpha and beta lets you display the bandwidth being used (measured in bytes per second). If you play in solo mode, this is almost always zero, unless transitioning between areas or buying and selling goods. Also, the economy is NOT player driven.., there are hundreds of billions of people in the galaxy, and players will always be a drop in the ocean, although combined actions will help decide events that hang in the balance.
I have invested a huge amount of time and money into this game (day 1 backer, member of the design decision forum) and would be heartbroken if I thought a deal breaking game change was made, and so I understand and respect anyone who wants a refund, or is put off buying the game. But I would prefer a fully realized online version to a an offline one, and 80% of the backers came after the Kickstarter, and probably never realised that offline mode were being investigated.
In answer to the suggestion that ED might not have made it without offline support, they beat the target by over 250,000 pounds, all in the last 4 days of a 60 day campaign... This was more likely to be due to the announcement of a Mac version as a stretch goal.
As someone pointed out, cosmetic microtransactions have been introduced, but as a replacement for the ability to buy credits with cash, as FD polled the community, and saw that pay to win was very unpopular. They have said that they are only pursuing MT that don't upset the game balance.
The way things are now, the background simulation servers probably track terabytes of data, and every time you jump to a new place, the skybox is generated from all of the 400 billion stars in the galaxy. I could be wrong, but I think that an equivalent offline mode would be far more restrictive of who could play than the current requirement for internet connection.
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