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Game » consists of 4 releases. Released Sep 30, 1998
A gameplay mechanic allowing players to store their items and freely carry them around.
An imaginary boundary in the game world that limits player movement to a specific area. They are often criticized as a poor component of level design, when an actual wall or other visible boundary could have been used to delineate a game's playing field.
A parallel projection technique used in 2D sprite-based games to fake the appearance of 3D depth.
Any object that holds health, ammo, equipment, money, etc. The container must be opened or destroyed in order to procure the items within.
Joke characters are characters in video games that provide humor, and are often parodies of characters from other games, or parodies of famous celebrities.
Kidnapping is often used in videogames as a motivation for the protagonist to venture into unknown worlds and fight seemingly hopeless battles.
Quest givers that task the player with killing an enemy or specific number of enemies.
The act of killing a child is considered taboo in most games. There are, however, some games that allow this breed of tomfoolery.
Information on the time honored tradition of killing rats. Killing rats is a much cliched first quest for many western RPGs.
The maximum capacity for leveling up something in-game (usually a character).
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
An umbrella term for any sexual orientation or gender identity that is not straight.
Limb Targeting is the ability to target specific limbs on the body with the object being either to disable the limb or kill the target faster. It may also be referred to as the "Limb System" or "Localized Damage".
A talking head is a floating disembodied head that appears to address either you, the player, or the main character.
Sometimes, a key just won't cut it. When you really need to get through a locked door or open a sealed chest, you need a certified master of unlocking, complete with a lock-pick.
Collecting objects in a game such as weapons, armor, items, and currency. Loot is often associated with RPG games and MMOs with RPG elements.
Where one character strikes another character in the groin, either unarmed or with a weapon.
It's easy to lose oneself in the heat of battle. Luckily, some games will alert the player as to when they are close to death.
Luck plays an integral part in some role-playing games. Good fortune can greatly increase your chance of finding better loot, scoring critical hits, etc.
A MacGuffin is a plot device, having little importance itself, which exists purely in order to motivate characters and/or advance the story.
They may be good or evil, but mad scientists are always performing experiments that are on the outer fringes of science. Ever since Mary Shelley's Frankenstein, they've been in the scene.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a man.
This concept is for games in which at least one of the main characters is male.
A game where you eventually receive a map of an area. Like in Metroid Prime you have map download stations to get a map outline of the area. This is the same concept in the exploring Castlevania games.
Marriage is when characters, typically a pair of them, are joined in loving (or not so loving) matrimony!
A mascot is an iconic character heavily used in the advertising and marketing of a product, franchise, business, or company. Notable mascots include Mario, Sonic the Hedgehog, Ulala, Mickey Mouse, and the Big Daddies.
A fixer of mechanical things that are broken. It's always good to have one near your tank or spaceship.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Mercenaries, Soldiers for Hire, have been found fighting in conflicts since the dawn of human warfare. These hired guns show a desire to turn their talent in the art of death to a more profitable profession.
Many games allow you to buy stuff, these are the dudes who help sell it to you. Typically they also engage in light conversation.
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