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Game » consists of 16 releases. Released Oct 21, 2008
A cloud of fine particles.
Eliminating a target with a long-range rifle.
Fire Propagation
Using stealth often requires the player to accomplish their objective without being detected by enemies. Methods of detection can vary from game to game, and can be based on an enemy's line of sight, how quiet the player is, or even how the player interacts with the environment.
Stealth kills are special kills in video games that usually occur when the AI is not aware of the threat of the player.
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
Not to be confused with just any metal case, SteelBook is a brand of metal packaging for disc-based media.
The option to display dialog and other information with text on screen.
The act of taking one's own life.
Modification of the body for grave medical purposes or otherwise.
Immersing the player using sound directed from 5 speakers and a sub-woofer, surround sound is the way of choice to hear game audio.
A graphical effect that shows a massive amount of world or is used to give a sense of grand scale.
Propelling oneself with kinetic usage of limbs while submerged in liquid (or otherwise fluid material).
A Multiplayer game mode where two or more teams fight against each other to the death. The team with the most kills wins.
Games that conclude with a screen displaying "The End" or a variation thereof, such as "Fin."
It's the designer's go-to guy. If they want to steer a player in a given direction they'll lock an in game door and force the player to find a way to either unlock it or find an alternate route.
Many games that feature a theft mechanic also include a some form of risk or punishment. Other games just let players steal things as if it's a perfectly normal thing to do.
A distinctive song associated with the game (often played during the introduction/end credits). Note: This concept deals just with songs with lyrics, as opposed to instrumental pieces.
A hand gesture to indicate approval. Often used when verbal communication is not possible (such as during stealth sections, at long distances, or when a character is mute).
Tokyo Game Show 2008, the world's second biggest video game trade show, was held from October 9th to 12th 2008 at the Makuhari Messe.
A level or sequence of a game where the player may only observe the game world passing by. Usually taking place on a vehicle, such a level may introduce a player to an environment, or indicate transition from one area of a game to a contrasting one.
This describes a section where the player is locked in one place, using a large gun mounted on a platform which itself is usually moving.
Unattainable or broken achievements are achievements that no longer unlock, never unlocked from the start, or require an online component to a game that no longer exists.
A cousin to the invisible wall. Unclimbable hills are used to enclose a playable area. Unlike the invisible wall, it provides some context. They are frequntly used in large open world games to enclose a large area. Players may be able to climb a portion of the hill.
Extra objects, characters, or content in a game that can only be accessed after completing a certain task such as completing the game, or by using cheat codes.
A credit screen that cannot be skipped or interrupted. No matter how hard you try, you'll have to sit through them.
Tutorial sequences that must be played through in order to progress to the main game.
Uplay is a service created by Ubisoft to provide an experience similar to the trophies/achievements offered by Sony and Microsoft respectively.
When you gotta go, you gotta go. Urination is found in games for a number of reasons, including comic relief and a quick pathway to sobriety.
Games with vehicles that can be controlled. This applies to games that AREN'T focused on just driving, but just happen to have a vehicle segment or the ability to pilot one.
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