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Circle-strafing is strafing around a target while facing it. This is useful for disorienting the target's aim, making for an easier kill.
Climbing is a common tradition in games, particularly platformers. There is often a particular type of surface that can be climbed, and it has a recognizably different look than other surfaces in the game. Climbing ladders or stairs doesn't count.
CQC and CQB are close range combat techniques.
Video games that include a physical cloth or paper map in their packaging.
Collectibles are items such as coins, rings, gems, packages etc. that can be gathered, usually for some kind of reward, or sometimes to simply beat a level. Often (almost too often) the source of earning achievements and trophies on the Xbox 360 and PlayStation 3.
The concept of requiring the player to collect large amounts of multiple tokens to progress in the game, learn new abilities, unlock secrets or optional content, etc. It was often implemented in the early platformers of the N64 & Playstation era.
Limited editions of games that include extra "perks" like Making of DVDs and a nice and shiny tin with extra box art
These games have an official mobile app that integrates or communicates with a main game.
Games that ask the player whether they are sure about the decision that they have just made.
A Multiplayer game mode where two opposing teams battle for flags, bases, or outposts
An in-game application that allows the user to edit or create new content. Including character customization, items customization, artwork etc...
An action that is sensitive to context. Like going up to an object and pushing a button, which would normally perform a different action, to interact with it.
Law makers and fat cats who will sell the population down the river just to gain more power and money.
Crabs in all forms and sizes, not just the giant enemy variety.
Crafting allows players to create their own items with the correct ingredients. It is used mainly in MMOs and RPGs.
Games involving any form of vehicular crash landing or emergency landing.
Crawling is a form of locomotion in which a person lies down and uses the hands and knees to move around, or by dragging the body along the ground.
Create-A modes allows the player to create the skate park of their dreams, their own action hero, or the next champion of wrestling.
A gameplay plot twist in the form of revealing non-human monsters to battle after fighting more realistic human enemies for the majority of the game.
An optical effect formed by beams of light contrasting against areas of shadow in the atmosphere. They are often simulated in video games through volumetric lighting.
An order of large reptiles that encompases the Alligator, Gharial, Caiman and Crocodile families. While dangerous on land, they're pure killing machines in the wet element.
A sight placed on the HUD used to aim and provide a point of reference to the player when looking and interacting with the game world. Although they often aim weapons, they have a variety of uses and have appeared in many games in many different forms.
The act of bending at the knees from a standing position. Crouching is an essential part of many shooters and platformers, and can be used by players to stay behind cover or avoid incoming projectiles.
Crows are familiar over much of the world: large, intelligent, all-black birds with hoarse, cawing voices.
The game engine that was used in the first Far Cry games, developed by Crytek. It was later succeeded by Cryengine 2
Cults don't necessarily have to be evil or out to destroy the world, but in video games it's usually safe to assume so.
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
Customization in games that allow users to change various parts of their equipment or moves to fit their gaming style.
A non-interactive sequence within a game most often used for plot advancement.
A bright flash, usually red and seen on the borders of the screen, that indicates damage or injury.
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