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    Final Doom

    Game » consists of 5 releases. Released Jun 17, 1996

    Featuring two new 32-level episodes for Doom II: Hell on Earth, Final Doom is a community-developed standalone expansion that features some of the most difficult level sets (designed to finally break even the most hardcore of Doom veterans).

    Short summary describing this game.

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    Final Doom is a sci-fi horror first-person shooter developed by TeamTNT (under contract by id) and published by GT Interactive for the PC on June 17, 1996.

    A standalone expansion to Doom II: Hell on Earth, Final Doom contains two 32-level episodes (TNT: Evilution and The Plutonia Experiment) that are considered to be the most difficult out of all official level sets. While the game includes no new weapons or enemies, it does feature new music and level graphics.

    It was later ported to the PlayStation by Williams on October 1, 1996. Building on the same engine used for the PlayStation port of Doom, this port contains 30 levels: 13 from the Master Levels for Doom II expansion, followed by 11 from TNT: Evilution, and ended by 6 from The Plutonia Experiment. It is one of the few first-person shooters to support the PlayStation Mouse peripheral.

    TNT: Evilution

    Evilution is a game containing entirely new sprites and music tracks made by the developers. Features a slightly easier difficulty level than Plutonia, which ramps up towards harder levels instead of starting out at the highest difficulty. Unlike the earlier Doom games, the stages in this episode are designed to more closely resemble the areas that their names suggest.

    LevelsDesigned by: TeamTNT

    1. System Control
    2. Human BBQ
    3. Power Control
    4. Wormhole
    5. Hanger
    6. Open Season
    7. Prison
    8. Metal
    9. Stronghold
    10. Redemption
    11. Storage Facility
    12. Crater
    13. Nukage Processing
    14. Steel Works
    15. Dead Zone
    16. Deepest Reaches
    17. Processing Area
    18. Mill
    19. Shipping / Respawing
    20. Central Processing
    21. Administration Center
    22. Habitat
    23. Lunar Mining Project
    24. Quarry
    25. Baron's Den
    26. Ballistyx
    27. Mount Pain
    28. Heck
    29. River Styx
    30. Last Call
    31. Pharaoh (secret level)
    32. Caribbean (secret level)

    The Plutonia Experiment

    Final Doom is considerably harder than both Doom and Doom 2
    Final Doom is considerably harder than both Doom and Doom 2

    The Plutonia Experiment is the more difficult of the two episodes. The player is immediately confronted with many of the game's most dangerous enemies while not yet entirely prepared to meet them. It also features a loose jungle theme and sends the player to some unusual environments not normally seen in the Doom Universe such as Aztec ruins and an ancient Egyptian Pyramid. Most of the stages in this episode also follow a more abstract layout more in line with those in the earlier Doom games.

    LevelsDesigned by: Milo Casali, Dario Casali.

    1. Congo
    2. Well of Souls
    3. Aztec
    4. Caged
    5. Ghost Town
    6. Baron's Lair
    7. Caughtyard
    8. Realm
    9. Abattoire
    10. Onslaught
    11. Hunted
    12. Speed
    13. The Crypt
    14. Genesis
    15. The Twilight
    16. The Omen
    17. Compound
    18. Neurosphere
    19. NME
    20. The Death Domain
    21. Slayer
    22. Impossible Mission
    23. Tombstone
    24. The Final Frontier
    25. The Temple of Darkness
    26. Bunker
    27. Anti-Christ
    28. The Sewers
    29. Odyssey of Noises
    30. The Gateway of Hell
    31. Cyberden (secret level)
    32. Go 2 It (secret level)


    Final Doom adds no new weapons to the arsenal; it contains the same as found in Doom II.


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    When entirely out of ammo , your fists is your last option of self defense. The damage and attack rate of the fists are very low, but with the berserk power-up the fists turn into a deadly weapon for a short period of time.


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    The chainsaw nearly nullifies the fists' existence with its superior damage and attack speed. The chainsaw is particularly useful against a single enemy since it stuns the enemy for periods of time. However, the chainsaw should still be seen as a last resort when low on ammo.


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    The starting weapon. Its damage and attack speed is low and once the player is in possession of the chaingun, which uses the same ammunition, the pistol can be entirely ignored.


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    The shotgun was the "go-to" weapon of the original Doom, but since the introduction of the Super Shotgun in Doom II, its existence is somewhat nullified. Its fire rate is slow, but the high damage output makes up for it. Many players remember the enemies HP by how many shots from the shotgun they require. In Final Doom, the Shotgun is acquired at the same time as the Super Shotgun, so it is up to the preference of the player which shotgun to use when.

    Super Shotgun

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    First introduced in Doom II, the Super Shotgun became the favorite weapon for many players. The fire rate is even slower than the original Shotgun, but the damage output and spread is very high. It shares ammunition with the standard Shotgun and fires two shots at a time.


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    The chaingun is the fastest firing weapon in the game. Its damage is at the same level of the pistol, but the high fire rate makes it into a deadly weapon. It shares ammunition with the pistol, which means the players can fully ignore the pistol once they get their hands on the chaingun since there are no disadvantages.

    Rocket Launcher

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    This is a very deadly weapon - both to the enemies and the player himself. The rockets deal a very high amount of damage and have splash damage. Furthermore, the Rocket Launcher's fire rate is high, which makes the player able to carpet bomb areas.

    Plasma Gun

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    The Plasma Gun is often compared to the Chaingun. They both have a high firing rate and are generally useful in the same situations. The main difference between them is the projectile speed. Whereas the Chaingun's bullets hit the target instantly, the Plasma Gun's shots have to travel through the air before hitting the target, making it possible for enemies to dodge incoming attacks. The trade-off for this inaccuracy is a much higher damage output. The Plasma Gun shares ammunition with the BFG9000, so many players rarely use the Plasma Gun after getting the BFG.


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    The acronym in the name stands for Big Fucking Gun, and one thing is certain: it is a big fucking gun. The BFG9000 fires a huge plasma ball which moves slowly through the air. Upon impact, the target it hits receives a huge amount of damage and hits additional nearby enemies for a high amount of damage as well. The player in unable to damage himself with the weapon, which makes it the best weapon of choice against large groups of enemies that are relatively close to the player.

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