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Game » consists of 16 releases. Released Feb 11, 1999
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
A non-interactive sequence within a game most often used for plot advancement.
Cutscenes that do not take into account the specific gear that the player has equipped.
A specific number that briefly floats above an enemy after an attack which displays the exact amount of damage the attack has done.
DoT effects are most commonly found in Role Playing Games, and it describes the effects of a gameplay mechanic (often a magic spell) that causes incremental damage over a period of time such as a fire spell leaving someone to continually burn.
The concept of a helpless female character in desperate need of rescuing by the protagonist, in most cases from a villain, or from a form of impending doom.
One or more events from someone's past that negatively affected them. Plenty of video game characters have such pasts.
"Dear Diary, this entry is addressed to myself, given that soon I will likely suffer a bump to the head, drink a mysterious substance, be attacked by a psychic, or do one of many other things that can cause me to forget about what it is I'm writing right now."
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
The Death Claw is a recurring enemy in the Final Fantasy series. It usually has four to eight limbs that have very sharp claws at the end. They primarily use very powerful physical attacks.
Dialogue trees are a feature through which the player selects responses from a list of choices, eliciting reactions from NPCs and determining the path of the conversation and story.
A technology that allows a game to continuously load information off a disc while the player is in game to prevent loading screens.
In video games, dithering is a graphical technique using pixel patterns to simulate additional colors or transparency. While far more common on CRTs, many games still use the technique, especially games which use pixel art.
One of the smartest mammals on the planet and star of the Ecco the Dolphin games, dolphins live in the ocean and can perform a variety of tricks. Dolphins also have a particular fondness for fish.
Bad things come in twos. In video games you will often run into two villains who are inseparable and you will inevitably have to fight both of them at once.
Whether it's a section of a game, a mission prelude or just a scary premonition; dreams are a common occurrence within video games.
Duality discusses the conflict between two opposite forces and their struggle. Those two forces may also complement each other or are the two sides of a scale and must be balanced.
Any game that represents a society noticeably worse or less desirable compared to those in the present. This can relate to kinds of political and economic organisation, excessive human suffering, social problems caused by technology, or as a result of an apocalyptic event.
The 1998 Electronic Entertainment Expo (E3) took place at the Georgia World Congress Center in Atlanta, Georgia on May 28-30.
The 1999 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles California on May 13-15.
The 25th annual Electronic Entertainment Expo, which took place June 11-13, 2019 at the Los Angeles Convention Center in Los Angeles, California.
Eidolons are summoned creatures commonly found in the Final Fantasy series. They have alternatively been called terms such as Summons, Espers, and Guardian Forces depending on the Final Fantasy universe in question.
When a song is played over the end-credits, often by a famous artist.
When the main character at some point has to escape from a confined area, be it a dungeon, a prison cell, or a penal colony.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
Scarring over the eye. Used by game developers to make a character appear more rugged and 'badass'.
A gesture used to express shame or disbelief.
When a character appears to have died a horrible death, but is then eventually revealed to have somehow survived or was never really dead to begin with, often serving as a plot-twist.
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